Thanks Chris. Lots of food for thought.
That 1st person 2d demo is interesting and I see there you've put many rooms in one scene. I noticed they are in "Nodes". Is that just a parent naming convention or are Nodes something with a specia…
Thanks Chris, some food for thought.
My game is a 2d first person point and click adventure.
For copying things over, I suppose I meant camera settings, perhaps audio continuing when move scenes. Also some interactions (gameplay mechanics) I'd pro…
Thank you for the links Chris, I can now bring animations into AC.
I do believe in this instance though that using sprite fading is more cpu efficent for the player than animation. To get an effect as smooth using animation for a transition between…
That is great, for some reason I never figured that an action list had Inpector options.
I'll take a look at the animation stuff which I'm sure I'll need at some point.
Is using an animation more effecient in any way in this situation?
I meant I couldn't remember how I got the camera to follow the cursor and make the camera move with it.
Anyway, glad to hear you'll add the camera speed slider in. How often do you release new revisions?
Ok, Sprite fader combined with OnStart ActionList is working well for this effect. See image.
https://imgur.com/WhOjaku
However when working it has disabled my hotspots and cursors. I believe this is because it is in OnStart. I tried making an act…
Fixed my issue.
I disabled constrains altogether and just limited the panning. This works better for a setup where the camera follows the cursor.
https://imgur.com/a/RaIV0cm
Yes, exactly.
So I have set it up so that the camera follows the cursor and there is no onscreen player.
I would try to set that up again in the 2d demo but I'm a total beginner and it took me a day to find the info on how to do that. I don't know…