I'll look into Timeline.
Just to try to better explain my issue:
I have an audio recording of a short speech. This speech is about 1 minute long and is comprised of a good few sentences.
Using a **Run in Parallel ** node with 2 outputs:
1 is the…
I don't want to be upgrading AC mid project, incase I mess up something on the old one. I have a work around so will do that. I'll replay to this thread when I'm into my next project when I will upgrade AC and let you know if the issue is still ther…
It should check that as well as the Visibilty component I think.
So you think that everyone always wants the status of objects to be invisible after sprite fade out? I know I do, wasn't sure if that was what everyone wants, hence the idea for a tic…
I tried the script. It's almost right, but it exercises the behaviour of Deselecting the inventory item when hovering OFF the hotspot not hovering OVER.
That looks good and I will try it out. I'm wondering if there is a way to identify all hotspots which change the cursor to an Arrow graphic, and apply this logic to them from one central script, rather than attaching to each hotspot individually?
Sorry for the lack of clarity. I think you mostly understood though. I'll ask another related question and try to be clearer:
When hovering over a Hotspot which displays an ARROW graphic cursor, how can I make the cursor always show that arrow grap…
On this subject, I have another question:
In my 2D adventure game, I use Context Sensitive interactions. Hotspots are used for areas of interaction as well as areas which when clicked on change to a new room. When I have an inventory item selected …
Well tha is fantastic news to me. I'm sure I read a conversation about this before and I must have misunderstood. This is good!
On the subject of Hotspots. If I untick the Enabled box (disable) in the Hotspot component:Interactions in the Inspector…
So when using that Sound: Play one-shot the audio is panned in my RIGHT ear instead of central. I am assuming this is some setting somewhere in AC. Any idea where this would be?
note: Outside of AC the original audio is panned centrally.