In 2d on a flat plane. Are you saying I could move one slightly forward towards the camera on the 3rd dimension to make it be the priority?
And if that front hotspot was disabled in an Action list, would the hotspots behind then be clickable?
Ok, just happened:
I have an Action List where I control what happens when a Value is selected in a certain pop-up switch. Variable:Pop-up Switch. This has outputs linked to functional nodes for each Value.
As i continue making the game I add Value…
For the information of anyone interested, I was barking up the wrong tree.
This variable was being triggered as TRUE at another place in the game, unbeknownst to me. Sorry basically was a bug due to an error made by me.
It's fixed now and working …
Yeah its all specific. Using different items from the player inventory on Unhandled interactions play different sounds depending on the item. A Saw makes a sawing sound whereas scissors make a snip sound.
Maybe it's not a common way to set things u…
I don't know much about AC or Unity but can throw some ideas your way. Maybe it will help:
Could it be a leak which is triggering upon entering the scene?
And has built up by the time you're loading the scene again?
Does the scene run slow if you…
I've got another suggestion for nodes too. The ability to select multiple nodes and align on the same X or Y axis. If its easy to impliment this would be great feature for keeping things neater.
Hi Chris,
That's great there is already some customisation with the colours in Actions Manager, however the function I was suggesting was to change the colours, not globally for all same types, but within local action lists so that specific nodes a…
Thanks Chris. It's an AC based Menu.
I think this function would be used widely since Puzzle Boxes (or similiar inventory items) often appear in adventure games.
If you animate elements of your background in Photoshop for example, you can export as video and export frames. Then import these numbered frames into Unity as sprites. Select them all in the project tab and drag them into your scene, they will impo…
After resetting the options data and deleting all save games first. Tests all came back working perfectly:
In Editor:
With no saves = PASS
With save made in editor after point = PASS
In Build:
With no saves = PASS
With save made in editor after …