...and one more on the Instantiating of gameObjects;
Once a prefab has been copied to the scene, how would I find or point to it in an Action List? Since it doesn't exist (is copied to scene) until playthrough.
Hi and welcome,
You can do this with Active Inputs. See this video for how to use them:
https://youtu.be/dzbyUA7adbw?t=9326
Trigger an Action List which uses the menu: change state node.
This is very useful, thank you.
On a related note, is it possible to Append values from multiple Integers to a single String as well as a word with each, so I end up with a String holding a sequence of numbers each prefaced by a word?
For example:…
Right, thanks for that.
Back to the first idea for tracking the camera position, I think I've come up with a good method.
Have 2 Integer variables. "var_NorthSouth" for the Y axis and "var_WestEast" for the X. So when a player …
That's ok. On the foirst option of copying the prefab. Once a copy is made, where can I find it? Does it show up in the Scene Hierarchy. How can I see it's Vector position?
I use a single camera for this section of my game. The camera moves to each new room. I can definately get the Vector 3 info from it into a single Vector Variable, but I think I'm missing how that helps me. I need to compare that variable to multipl…
Off the top of my head, haven't tested this but a route for you to investigate:
You could use Active Inputs to map a keyboard key. You can see how to use Active Inputs in Chris's tutorial here: https://youtu.be/dzbyUA7adbw?t=9327 at about 2:35:26 i…
Fantastic work Chris. This appears to have fixed the issue! I will do more testing later, but for now this is solved. Am I right in understanding that this will be an issue for everyone now unless they insert that code?
Unity 2018.3.6f1 Personal
AC v1.66.7
Everything is happening within one scene.
So the Action is triggered and and the sound plays (looping) with the relative volume starting at 0, which is intentional. The volume is raised when getting closer to t…
Alright. I created the Resources folder then moved the sound clip there. Then updated Sound Game Object to point there. Same results as before, clip plays fine, but if I save then load my game the clip is not playing.