Thanks for that.
So I'm understanding from what you're saying that data is reset anyway when quiting out the game and running it again?
There is also the case of when someone completes the game it will return to the main menu, if they play again I…
This might have been made in a video editor like Adobe Premiere, then exported and brought into Adventure Creator using a Video Player component in a gameObject, then triggered in an ActionList.
Another way (to do something much simpler) in Unity a…
It's the Main Menu at the start of the game, separate from the Pause Menu.
If I trigger it on New Game, won't it just Load the Main Menu again, since that is what loads at the start of the scene? All my game is one scene.
Is it possible to reset a…
Scene based ActionList. I don't really want to try to recreate it as it scared me enough the first time. Just never Ctrlz-ing again. To summerize I had multiple connected nodes in an ActionList and was selecting some, cutting and then pasting them a…
Isn't this the same problem I had. Isssue if using Unity 2018. Chris found a solution.
https://adventurecreator.org/forum/discussion/9006/sfx-not-remembering-it-is-playing-after-loading-save-game#latest
Another option would be to have a descriptive variable (pop-up switch perhaps) which changes everytime you change direction as the character. Then the variable could be checked to find out which way the character is facing.
Add a Remember Hotspot component to your Hotspot Inspector window, making sure it's set to starts enabled. In your action list add Hotspot: enable or disable nodes at the start and end. Setting them Disable, then Enable respectively. Also Check the…
Well that works really well. Having the spawned gameObject as a parameter would be really useful in the future though. Being able to affect the sprite as a parameter would be amazing. Sprite fader... etc
That sounds really good. Is there anything else I can do with the current version?
I basically want to be able to remove that gameobject created when clicking on it.
So this is where I currently am with it:
the Chalk Arrow prefab is a sprite and …