Got got a new bug related to this. The code worked and has been fine, but I think I've just come up against a bug when its a slightly different situation.
At one point in my game there is a sfx looping and that sfx happens to be an Audio Source on …
Following on from this, and separate from looping ActionLists. Since saving does not save the play position within any running Action Lists, I'm getting lots of points during gameplay that when I save, loading cuts short the playing ActionList mid-w…
Thanks. Thats another good alternative.
How about instead: a tickbox which locks ALL menus whilst running the interaction? I feel this would be a good accompaniment to the Pause Gameplay tickbox and would be commonly used.
I see Pause Gameplay and…
I see this fix and the Slider ActionList request have both been added to the new version of AC. That is great and much appriciated. Since I won't be upgrading mid project, is there a way I can get those fixes into the version I am using currently?
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All fixed. Adding a comment got me looking at the console. Then I saw this message:
"Bypassing regular AC setup because the current scene is the Loading scene"
Then it all made sense. You probably remember I had just added a loading scen…
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Here's another piece of the puzzle regarding the camera. On pressing PLAY to run the game, the main camera's camera component is being switched off. This is before manually pressing RUN on OnStart.
* No
* Yes, and that triggers a setup ActionList for the MainMenu, but its seeming to only run successfully a few of the actions in the list - it plays a sound, changes to a new camera position and does some fade sprite actions, but it doesn't play …
So continuing my investigations, using Restart Game does in fact work and reset those variables. What is the difference between Reset and Restart apart from being able to choose a scene with Restart?
So I've tested using the Reset Scene function and its not reseting all variables.
I have a variable which basically states where the camera should be and what area of the game is running - linking to appropriate ActionLists to setup for whichever a…
Using the Reset Scene action. Hopefully this will do it.
In case I want to use it in the future I'm a bit unsure of why you've pasted the code above in 3 different html containers. Not sure which to use or how to arrange it. Does it all all just go…
Thank you.
So I've set up just a loading screen as per the manual's instructions. I have yet to see it being used though. I made a new build and when running I got the standard "made with Unity" logo, then a dark screen (I think it was lo…