@ChrisIceBox, by the way. While I was studying ActionParameters, I noticed, that ActionParameter.IsIntegerBased() returns false for boolean. Is it a bug?
I modified my script and now it is able to keep all types of ActionParameters. For that purpose I decided to use List<ActionParameter> instead of List<ConstantID> and added some code to draw correct inspector fields (in that part I used …
@ChrisIceBox is it possible to constrain player movement at horizontal axis while using point and click movement control without modifying AC scripts? I want to implement Silent Age control style:
https://www.youtube.com/watch?v=pI0sGezCKso
@ChrisIceBox hmm... do you mean that default parameters values would be kept inside of an ActionListAsset? But in case of GameObjects those parameters would have to be "global": I don't think this feature would allow us passing "this&…
I end up using solution from this thread (thank you @mm_ash):
http://www.adventurecreator.org/forum/discussion/4812/actionlist-in-prefab-problem
Actions are kept in an ActionListAsset, which is called from an Interaction component saved in a prefab…
@Alverik the screenshot is not full. I also have a second action, that plays animation on a second GameObject parameter. Anyway, it's more about having handy tools for future development, than completing a specific task. I want to create reusable ac…
Sorry, Chris, but I still don't get it. I use AC v1.53 and I don't see a way to pass parameters to an ActionList Asset directly from a Hotspot. I can do it from another ActionList, but this ActionList can't be attached to a prefab, so I'd still have…