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Object: Transform use parameters

Hi, Chris!
I'd like to request a little feature. Can we use a scene GameObject parameter to set the target position and/or rotation of an Object: Transform action? Just like we can do in Object: Teleport.

Comments

  • You already can, no?  The Object: Transform Action can be set to "Copy Marker", and the Marker itself can be overridden with a GameObject parameter - at least it should be.
  • edited September 2016
    @ChrisIceBox OMG I'm so dumb. I didn't check this option. Yes, it is already possible.
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