Hehe, that's great to hear, thanks! :)
Edit: I guess just pasting it in the original's position with a slight offset would be just as good as far as I'm concerned, if that makes it any easier.
@outtoplay For me, the written tutorials with images are better in that I can more easily just give them a quick glance and find what I'm looking for. They are easier to just update when there's changes, too. Though I get that for some the video tut…
Thanks for the info, Chris. Yeah, normally one won't have as big a hotspot as the one I have in this scene, but yes in this particular case the result gets a bit odd!
@ChrisIceBox, my AC seems to have updated just fine from 1.41b to 1.42 yesterday, doing what I normally do: update and import everything into my existing project. I'm using Unity 5.0.0b18, if that matters at all..
Thanks for another great update, Chris!
@oxyscythe, yeah I always tend to import everything just to be safe, and then re-assign back with my own managers. The updates to AC aren't that frequent that the extra steps are too much, I think :)
Sounds like the way character movement is, impossible to place the character exactly where you want.
Have you tried using animations instead? Those should be as precise as you need them.
Sure, that's possible. This is what I do. Choose the Dialogue : Play Speech action, make sure no player or any character is assigned, enter the narration text:
(Image)
Then you have to create a new menu, e.g. a "Narrator" menu, with appe…
That's when using the new Unity UI. Don't know how any of that works using Unity GUI.
Made an example. If you look at the first image you'll see I've added a text component as a child to one of the inventory buttons. I have 16 of these items, and in…
Hmm.. If I delete my player start marker and remove the prefab in the Settings Manager, then drag the prefab character into the scene, I can walk around with my character just fine when I hit play.
I don't know if this is as intended, though, and I'…
@David: I think "treat carriage returns at separate speech lines?" means that when you write your dialogue, and you hit enter and write on the next line, it will separate it multiple speech bubbles when the character speaks. For example.
I…
Ah that's what you meant, adding an actual animation of the character turning :) I don't think there's anything built in for that (but hopefully someone will correct me), the solution I posted is just using the first frame of the idle animation of e…
With your first issue, if I understand it correctly, you have to drag your prefab into your scene and edit that instance, and when you are done you drag your instance back onto your prefab to save the changes.
The second issue, if you select your pl…