Shouldn't be an issue doing this, unless I'm completely misinformed. You can use Engine: Manage systems to change between different movement methods, like point & click, and first person. Do that when you change between a 2D scene with a photo b…
I keep renaming mine to the Joystick: Look at format, but I have to say it would be nice not having to do that. Not a huge deal, but definitely nice to have :)
Edit: I'll see if I can change it myself without breaking anything! I'll report back, @de…
When it first came out it was fairly limited, but I had been waiting for something like this for unity for years so I had no problem shelling out 75 just to encourage Chris to keep working on it. And he has been working on it a lot, adding things we…
4.6 beta has been working flawlessly for me so far with AC.
When I tried the 5 beta the mouse cursor was locked to the centre of the screen, but that was with my 4.x project imported and automatically converted, I haven't tried it on a fresh AC proj…
For now, until there's a good solution, I've gone in and added holes for the static NPCs I have, but for the ones that are moving around I have just removed the collider entirely. I find it far less jarring to have my character pass through the NPCs…
What I did to fix this was to change the NPC's Rigidbody 2D mass to something ridiculously high (in my case 10000) and that kept my character from pushing the NPC around (he was just too heavy).
Might have unwanted consequences, but non that I have …
Okay, so this might work, but I don't know if it will break anything. If you search for and edit menu.cs and change the circled value in the image below you might get the desired effect. No guarantees it won't break anything though, but it seems to …
@SoundGuy
i suppose. but i would need an inverse shape of the navmesh i created.
Yes, just use a couple of polygon colliders and you'll have it done in literally a minute or less. Super easy process.
i'll pit that on my todo list to try out in a l…
I used AGS on and off for over 10 years, but I've never actually completed a project with it. Here's to another 10+ years of not completing anything!
I had a look at Sprite Lamp (and similar solutions) but since I render all my character out to 2D s…
sadly when I run the game I now see that camera behaviours don't work anymore (specifically the camera won't pan along with my character).
I had something similar going on when I set up a new scene, perhaps that's why the main camera wouldn't an…
I had a similar issue before. In your menu, if you have Fixed number of slots? checked and then look at Number of slots you'll probably see it set to 3. Playing with those and Slot orientation and Grid size and you should be able to adapt it to your…
When you're using direct control for your character I don't think it uses the navmesh (because you're controlling it directly). This is just a wild guess, but have you tried setting up colliders that the collider on your character can interact with?
@deroesi, thanks! After some fiddling I got it working, but since I don't really know how to program I only have the main character sample the color value from the texture and I use it to tint the mesh renderer instead of the material itself. You do…