Will just throw this in, scaling the UI manually, like below in pic, also gives the same result, and changing Reference Pixels Per Unit doesn't make a difference.
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@ChrisIceBox, I'm paging you about this again (sorry!). I think the above solution would make a great addition to AC's 2D features, officially integrated, and I'm sure all 2D games that don't have a flat-shaded style to them would end up using it.
S…
@ChrisIceBox, okay so I managed to figure out what is causing the issue for me. The game is designed for a 640x360 resolution, so in order to have the UI scale at other resolutions (e.g. 720p, 1080p, etc) I had to have it scale with the screen size,…
@ChrisIceBox, I've PMed you the files. Doesn't look like I have any inventory elements in the menu. I also have "Include Inventory items in Interaction menus?" unchecked in the Settings Manager.
Is this perhaps related to the issue I'm currently having? After a period of inactivity I updated both my Unity 5 install and AC to 5.0.2f1 and 1.46c respectively, and I don't know from what versions either, I'm afraid, but it seems my Unity UI inte…
Looks like there's some info about this here:
http://vanillaforums.org/discussion/15229/remove-activity
"I wouldn't change a file...
Instead go to the Dashboard-->Roles&Permissions-->Clik on "Edit" for members-->And unche…
That's an elegant solution @Gog0 :)
I haven't done any development in a few months, and now I recently bought SpriteIlluminator because I wanted my sprites to blend in better with the environment, using dynamic lights, but I just found it too diffic…
What version of AC are you using? Support for Unity UI wasn't introduced until version 1.41, so any version before that probably didn't have a Source option.
Just to be completely clear, it's this Source option that's missing? You can't choose between Adventure Creator, Unity UI Prefab, and Unity UI In Scene?
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If you are using Unity UI, to get the menus to scale with the rest of the game you need to make sure the Canvas has the Canvas Scaler component attached to it with, and the settings something like:
Ui Scale Mode: Scale With Screen SizeReference Reso…
@dude, the easiest way to do this is in the PlayerStart object itself. You have multiple ones, and set which previous scene the player has to come from for that particular PlayerStart to be used:
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You can add your scenes and reorder them un…