This 100% a Unity issue. In case anyone runs into this problem.
http://forum.unity3d.com/threads/d3d-shader-create-error-for-shader-0x80070057-vs_5_0.355433/
Actually I think it's an nvidia issue.
This is from the log crash.
"Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
D3D shader create error for shader [0x80070057] vs_4_0
root12:aaacaaaa....."
2) Here's a shot of the actions - I tried instant - same behavior.
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3) I changed the inventory to be bound to a key - as of right now - it just mechanically feels better. But what's great about the mouse over inventory is it automatically c…
1) Yes in game - the save file does exist - and is saving the correct folder. users/Name/AppData....etc. Confirmed also in the console.
2) I've been using the IK - which works perfectly when the player's head following the mouse cursor on hotspots.…
@humaldo Here's my menu setup - I have to pause and unpause with another menu to unlock the game. It's a mouseover on the bottom of the screen and pops up. Never had issues with this before.
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Thanks Chris.
Btw - I have an icon that pops up over a hotspot, and a text menu label that pops up on a trigger. It seems that 2 menus cannot display simultaneously. Any thoughts?
Yeah...that's not a safe solution. This has been a problem for a long time. Root movement was added to Unity 5, I just want to know what the proper protocol is for this. It's driving me nuts!
I'm just playing it through mecanim. So in the animation, (using cat rig) I have the character actually moving through space (not in place) down the ladder. Apparently, CAT does not have a root bone, so I added one myself making sure that root bone …
Sorry - typo! I meant, moving from one position to another through animation. A ladder climb for instance. When I play the ladder animation, even with root on, the character resets to the original position.
Have you by chance been able to move a character to another through animation? I know it has something to do with the root but there are so many settings in mecanim I cannot seem to get it to work. I know that in Unity 5 they added moving with root …