The game engine prefab got edited somehow - I swear to god I worked on this for like 8 hours and 10 minutes after I posted this here it was fixed. XD
Forum post is good luck apparently hahahah
Great thank you!
Sorry last thing (hopefully) it seems something completely broke in my project where if I run any AC logic (hotspot, trigger etc)
Any check variable logic and the game gets stuck. Variable manager is fine. Even created a script to…
Okay it's all good there was an issue where the cursor wasn't drawing properly!
While I have you is there a check where if the player is trying to move to point using a nav mesh and it gets stuck, after a few seconds it skips that logic and moves …
haha hey! It's been a while. Amazing to see this still going strong! :)
Unity version 2019.4. So I did figure out that I can get a proper size from software mode, but then my main cursor texture (and mouse cursor as a whole disappears)
In hardwar…
Okay - I am attempting to update AC...maybe I can make this work.
The only error I'm seeing is this :
Assets/AdventureCreator/Scripts/Actions/ActionTeleportToObject.cs(21,16): error CS0246: The type or namespace name `RotationSettings' could not b…
I know I'm sorry this was confusing. I thought the misfiring animations was the issue. But changing the script back did fix this the stuttering...unfortunately I cannot update AC at this point because we've heavily modified it. (Something I would n…
Actually un-committing that change DID in fact fix it. As soon as I changed the code back it smoothed the running animation back out again. Here's a video demonstrating with the adjusted code you posted.
https://vimeo.com/324686043
wow - time flies. This did fix the issue. BUT it seems that the character is misfiring animations while in motion. Meaning, while moving, the animation keeps trying to snap back to the idle pose.
This issue does not occur on a static camera, so I'm…
Hierarchy : https://imgur.com/a/83KX08i
I mean person playing the game - this is the only character setup for this. Although, the same issue occurs in the only other scene with this setup. The camera is much closer, so the height shouldn't be the i…
This is kind of a random issue - this has functioned correctly for a few years.
I have noticed slight improvement with vsync off, and doesn't happen with every player.
The main character is around 3 units high, so the scaling is not out of whack i…
Question - We want to update our AC scripts for 5.4, but we've edited a lot of the existing scripts. What would be the best method to do this since you've changed the way AC seats work?
Normally we would just open the scripts separately and merge th…
I was able to code it myself :
if (Input.GetAxis("Vertical") < -.1) { animator.SetBool("Moonwalk", true); }
if (Input.GetAxis("Vertical") > -.1) { animator.SetBo…