Should i attach this script to something? I assume that probably not, since it seems to be running on its own, unfortunately also giving me this this error:
CopyAutosave.cs(95,56): error CS0246: The type or namespace name 'List<>' could not b…
A little update on the Texture '' has dimensions (...) which are not multiples of 4. Compress will not work. UnityEngine.StackTraceUtility:ExtractStackTrace ()
This happens when I try to implement 4. The MainMenu scene has a different resolution th…
I think the best, safest, and most elegant solution would be 1). Right now, the game is saved the moment you click the Menu button in the in-game inventory before the scene switches to the Menu scene, so there should be no problem.
2) Seems overly …
Thank you, all seems to be working fine! :-)
There is only one slight issue - I have a scene that is bigger than the screen size, both vertically and horizontally, and the character starts at the bottom left corner of it. At the beginning of the sc…
Link works now :-)
The navigation now works, as well as item collecting. There are a few issues tho:
1) Zooming now sometimes triggers Character movement.
2) When panning, the camera should stay on the spot I dragged it to and not focus back on th…
I am using the second option now.
When I Zoom in/out and keep one of my fingers on the screen, the camera jumps slightly.
The orthographic size does not fit the screen initially, but once I zoom in, it fixes itself.
Otherwise, the zoom and panning…
Just to be sure I am doing the right thing - I should replace the current camera with GameCamera2D in the Scene Manager, is that right? (then added the new script to it).
Or should I create an Empty and add components: Camera, Basic Camera, and the…
Thanks Chris, it is a bit better now, but the problem still persists in some instances. When i zoom in/out and let the acceleration/decelaration finish the zooming movement, the camera sometimes goes black again. Especially when i hold one finger on…
Thank you. Unfortunately, with this version, the camera again tends to shake and fly away completely into a black screen when moving around, zooming, and panning. Zooming in now seems to trigger the character to walk to the point of touch. Panning n…
Would it be possible to implement acceleration at the beginning and declaration at the end of the pinch zoom, so the zooming would feel a bit smoother?
OK sorry for OT, I was hoping there might be some hidden extra option :-) Anyway, it does not seem to even be possible to completely disable it, so I'll just try to find a workaround, like moving the whole inventory a little lower or expanding the i…
Can it somehow be set that if I successfully use an inventory item on an object and the item is spent by the action - it disappears immediately upon tap-release? In other words, the item wouldn't fly back to the inventory but immediately would disap…