I am still experiencing issues. For example, when I save on positions 2, 13, and 15 (in that order), I can overwrite only 13 and 15, and when I click 2, it saves on position 13 instead. The same, however, happens when I click the same slots in a dif…
I'm sorry to reopen this old topic, but I am trying to implement the Brightness option into AC Options Menu, and none of the above works for me.
I am trying to follow the AC Tutorial "Adding a Screen Res Option" combined with this YT Tuto…
The change in the code fixed the empty slot issue. I unchecked Save when click on? and added the AL back again with the Save: Check - Is Slot Empty.
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All seems to work properly now! The saves are saved in the selected position, and the ove…
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Correct.
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They don't. No matter what slot I click, the saves get saved continuously from the first slot onward. Overwriting a specific slot does work, however.
In console, the saves are getting numbers starting from 1 onward. When ov…
I think I didn't explain it properly. The timeline function you talk about seems to be more for cutscenes, but I am looking for common gameplay usage. For picking up items and otherwise interacting with the environment.
I have an Item object on the…
Even if I wanted to use an NPC? I will have some just objects hovering around in the background, thought it would have been easier to make them NPCs (perhaps even using skeletal animation) with prescribed paths to move around the background, rather …
I plan to have an animated background in the Main Menu - either using a video or animating some object to hover over it. So, I am unsure if this can be achieved within a menu without using a scene. I think copying the Save File would be a better/sim…
Should i attach this script to something? I assume that probably not, since it seems to be running on its own, unfortunately also giving me this this error:
CopyAutosave.cs(95,56): error CS0246: The type or namespace name 'List<>' could not b…
A little update on the Texture '' has dimensions (...) which are not multiples of 4. Compress will not work. UnityEngine.StackTraceUtility:ExtractStackTrace ()
This happens when I try to implement 4. The MainMenu scene has a different resolution th…
I think the best, safest, and most elegant solution would be 1). Right now, the game is saved the moment you click the Menu button in the in-game inventory before the scene switches to the Menu scene, so there should be no problem.
2) Seems overly …
Thank you, all seems to be working fine! :-)
There is only one slight issue - I have a scene that is bigger than the screen size, both vertically and horizontally, and the character starts at the bottom left corner of it. At the beginning of the sc…
Link works now :-)
The navigation now works, as well as item collecting. There are a few issues tho:
1) Zooming now sometimes triggers Character movement.
2) When panning, the camera should stay on the spot I dragged it to and not focus back on th…