Thank you. Is there a way I can circumvent this somehow in the meantime? I tried adding a Sprite renderer instead of a Sorting Group, but as expected, it didn't work.
It is for a 2D sprite unity complex animation. The way the player interacts with the environment is that the objects (let's say a Can of tuna) are in the scene and also part of the rig. When the player wants to pick up the Can, I align the object in…
Unity 2022.3.9f1, AC 1.81.2.
This is the part of the OnStart cutscene. Later there is the same Action changing the order to 5:
(Image)
This is the Player prefab hierarchy:
Here are components of the Player root
(Image)
Here are components of…
They don't, the new game does not begin, as this action never gets executed.
However, I found out what the problem was - I had the 'Unfreeze pause menu' unchecked in the properties of this AL.
I have a similar error: Ended asset BeginNewGame, but ActiveList data is retained.
I found out this is caused by Action Camera: Fade out, when Force full transition is checked.
It didn't cause any problems before. I can get rid of the error by unc…
I see, so there is no simple way to do this. Since I cannot write scripts, I will just create an action list running Object: Animate actions for all the affected objects.
What I am trying to achieve is to mark all the hotspot/interaction areas with…
I opted for the footstep sounds because i wanted to use different sounds on different materials. I guess i could substitute this with Animation events with various sounds linked to global variables.
Sorry for not being clear. Yes, I want the Inventory menu to pan down. The collected items show up in the inventory bar. So at each moment of the game, the bar looks different (you have various items currently collected). My idea is for the whole in…
I encountered an issue when I wanted to teleport the Player to a new location using the Object: Teleport action. And it happens only sometimes.
For a single frame, the camera centers on the destination location where the Player teleports to it and …
In the end, I found a scene that was not broken, stripped it down, and used it as a template, and it worked. I didn't find any differences, the other probably got corrupted along the way. But thank god I had one that was fine!
I'm trying to create a dropdown Unity UI inventory that just rolls down to its normal position from the top of the screen when you move your mouse there. It is similar to the image in the OP. The inventory is positioned at the top of the scene, I ha…