I am using the Footstep Sounds component for various surfaces. It works well for a given walk speed. But once I change it, I must also change the Walk Separation value, so the sounds fit (the character walks on all 4, then stands up and walks normally). How can I do this? I cannot find any corresponding action, only the change of sounds.
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You are best off relying on the Animation Events option, as this gives you much greater control over exactly when sounds are played.
I opted for the footstep sounds because i wanted to use different sounds on different materials. I guess i could substitute this with Animation events with various sounds linked to global variables.
The two are separate - regardless of when sounds are played, they are still pulled from the character's current Surface.
See the Manual's "Footstep sounds" chapter for details.
Thanks for the hints - using footstep sounds triggered by Play Footstep animation events is much easier than creating an overcomplicated action list!