Thanks Chris, it is a bit better now, but the problem still persists in some instances. When i zoom in/out and let the acceleration/decelaration finish the zooming movement, the camera sometimes goes black again. Especially when i hold one finger on…
Thank you. Unfortunately, with this version, the camera again tends to shake and fly away completely into a black screen when moving around, zooming, and panning. Zooming in now seems to trigger the character to walk to the point of touch. Panning n…
Would it be possible to implement acceleration at the beginning and declaration at the end of the pinch zoom, so the zooming would feel a bit smoother?
OK sorry for OT, I was hoping there might be some hidden extra option :-) Anyway, it does not seem to even be possible to completely disable it, so I'll just try to find a workaround, like moving the whole inventory a little lower or expanding the i…
Can it somehow be set that if I successfully use an inventory item on an object and the item is spent by the action - it disappears immediately upon tap-release? In other words, the item wouldn't fly back to the inventory but immediately would disap…
Thank you for the explanation.
I can pick up objects and they properly appear as items in the inventory. I can also combine items in the inventory.
But when I drag and drop an item over a scene object (Use) it does not do what it should, it does n…
The items are flying nicely back to their boxes, unfortunately, interactions with objects on the scene stopped working altogether. It seems like releasing the button is not triggering any action now.
I don't know if this is related but i had a litt…
Also, would it be possible to "animate" an item returning to inventory in case I use an item on a hotspot that has no interaction with it? Currently, the item just disappears and reappears back in the inventory. I would like it to fly back…
I do have the drag-and-drop inventory interface checked. Thank you for the script, but what i actually meant was what you just described as the standard behavior: the interaction is run by releasing the click/tap over the Hotspot.
But in my case, t…
I noticed that when I drag an item over a hotspot, it stays hovering over it until I tap it again (to use it). Is it possible to automate the second step, so the only thing you need to do is drag items over objects and if interaction is possible, it…
Edit: I found the Character - Move to point, but there is the same problem with the hotspot as I originally described. Even if I change the path and the player never reaches the hotspot, the action (leaving to another scene/picking up object) gets p…
Also, I would like the player to Walk to an Object on the scene before picking it up and adding it to the inventory. Now when I click it, it gets added immediately. I did not find any action type that would tell the player to reach the object first.
Can I rearrange the buttons by changing the numbers of the slots somehow or the order of numbers based on which the items appear in the slots? (instead of appearing in slot 1 first, appear in slot no. 10?). Or do I have to open the canvas prefab and…