The error is: NullReferenceException: Object reference not set to an instance of an object.
I removed the function from Start (see below), and the error disappeared. Now, when the game starts, it remembers the last brightness value. Thank you!
The…
Chris, I did as you suggested. The brightness setting now stays set when changing among scenes, but I still have an issue (it was there before) that the last set value does not get applied when running the game for the second time or when loading a …
So i switched to Universal RP, which made my old setting of brightness option using Post processing stop working. With your valuable tips, Chris, I made it work with this script I stitched together from what you posted here and the link regarding UR…
Chris, thank you for the tips. The double image has disappeared, and everything now shows properly.
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I don't understand how this is possible? I am sure I didn't meddle with anything of the sort. I did, however, move the project between compu…
I forced a maximum aspect ratio in Settings Manager. But when i run the game on a device with larger ratio (even simulated in Editor), the camera doubles itself on the left side (only). So i have a "double vision".
My apologies, I didn't realize I could do that. The NavCamUI does appear in the Menu automatically on Runtime, and the script confirms it was assigned and found in the console. I don't understand why the console was silent yesterday, I did, however,…
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Yes, because the Menu is a prefab of its own. So when I open the prefab, it opens in the Hierarchy tab, and I cannot access the Hierarchy of the Scene (to grab and drag the camera). Or is there some trick to have both opened at the same time…
I used the script. The console still does not say anything. I am unable to assign the camera manually at runtime - there is just nothing to choose from in Assets or Scene. The only way I can assign the camera is if I move the prefab of the Menu into…
There is no message in the Console regarding this at all; the only place that lists the camera is the Script component, but the Canvas is still empty - just like in the image in the previous post.
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I tried to add the component, but it has ze…
Also, I am having a problem with the said menu, as shown in the last image (MainPozadi). This menu basically serves only as a background image of the Main menu (that is AC). When in runtime, and i change resolution/aspect ratio to something lower th…
The pillarboxing changes with the selected ratio and Rect X (not W). Here is 21:9
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Compared to 22:9
This is 21:9 with the script:
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And this is the same with the script disabled and Rect X changed from 0.056... to 0.09:
Skybox …
The rect values are: X: 0.0560053, W: 0.8879894, (Y: 0, H: 1 - same as NavCam 1).
Changing X to 0 and W to 1 does make it change from triple image back to double image only.
The rect values are similarly shifted in the Main Camera, when i change th…
It has been disabled but worked for the change of UI brightness nonetheless. I enabled it, but there was no change.
I attached this script to the UI camera, but now the image is tripled :-)
I tried some more combinations and found what is causing it.
Switching to a regular GameCamera2D didn't help, but i deleted my whole brightness settings in one scene and the problem disappeared there. So that is the cause.
I have been using a setup…
The change to OnEnable worked, now everything works smoothly! Thank you!
It is attached in the prefab of the menu, in the object that also has a raw image as a component (this object is a child to Panel, which is a child to Canvas).
Chris, I have encountered a problem when trying to force the maximum aspect ratio in Settings Manager. When i then play the game on a device with larger ratio (even simulated in Editor), the camera doubles itself on the left side (only). I am writin…
The same thing shows up once, with the Save number varying depending on the slot I just clicked. Then nothing more.
Get screenshot. Element: 0, Save: 1, Use saveID? True
UnityEngine.Debug:Log (object)
The console writes this info when I freshly ru…
I found the issue. I had the order in layer set as -10; I changed it to 50, and now everything works properly! It didn't occur to me before, because the menu in question normally appeared before i incorporated the brightness option.
In any case eve…