@ChrisIceBox Ok, thanks. I've never done facial animation within Unity before. What do you think is better performance-wise, using looping actions, or your suggestion of using the animator (if there is any obvious difference)?
Looks like I'm late to the party, but I'm off work & quite ill, so here goes 5 of my favourites, in no particular order:
*Broken Sword 1 (Original Version)
*The Secret of Monkey Island
*Gabriel Knight 2: The Beast Within
*The Walking Dead: S…
Assigning it as the Scene Manager's Default Camera seems to have solved it. I forgot to check the Scene Manager and compare it to my other scene setups, I must have somehow come to the conclusion that was an optional step, assuming the camera would …
Brilliant visuals and ambience in this scene! I'll be keeping an eye on this...
BTW I have noticed a tiny glitch on the large central "discs" machinery - I think it maybe the restarting of the rotating animation loop. It happens a few tim…
@Snebjorn Yeah it's hard to get motivated sometimes, especially when you know the difficulties you've got to get through and the portions of the game you keep putting off, they're there at the back of your mind, eating away at you, and you're like &…
So, I now have the animation working perfectly, but then I'd like the camera to stay at that position. To make things easier, I put a Camera: Fade Action to a different camera that's in the same position and rotation of the previous camera's last fr…
@ChrisIceBox Did you ever solve this? I've sort of lost track of what's been included in recent updates because of other assets I'm also dealing with updates for.
After restarting Unity the messages now do not show, so I guess I haven't actually exceeded the limit. Perhaps it was reading them twice or something. Anyway, all's well.
:)>-
Well the update went fairly smoothly, though I cannot finish my game anytime soon (not that it's anywhere near) as I have apparently exceeded the shader keyword limit. Nothing to do with AC of course, it's just that I did not get this error in 5.3 -…