@kitsune_14: What are you actually doing in the cutscene - are you disabling player movement and forgetting to use an action to re-enable it?
You say you "don't get my TPC." Do you mean player movement or camera control?
For the camera,…
I am using Opsive's TPC with Adventure Creator and it definitely works, with a Bridge script between the two (provided by Opsive) that allows AC to take over during cutscenes etc.
They also now have adjustable camera states - for example changing t…
@Snebjorn: Great Snebjorn! I actually bought Behavior Designer a long time ago because I knew Opsive would have an integration with their Third Person Controller, which I am also using. So you just parented hotspots to the npc models and gave them a…
http://www.adventurecreator.org/tutorials/scrolling-through-documents
There is that tutorial for viewing documents you find in the environment, but AC can also have a inventory-based journal / diary system: http://www.adventurecreator.org/tutorials…
Great, thanks that's sorted, now the active graphic always shows when an item is "held" during gameplay.
Only one thing remains: In the inventory, since I have no cursor, there's no way of telling which item you are currently on until you…
http://imgur.com/a/HZEw4 Here are screenshots of the Settings Manager & Inventory Menu - the only change I've made is this Inventory menu so far I think - it's basically the same as the tutorial one, but with an inventory "grid" rather…
To clarify, I want two things:
1. The active texture to show when highlighting an inventory objects (otherwise you can't tell which object you're selecting until you've actually selected it)
2. The active texture to show on the selected object at …
@ChrisIceBox About that Scene: Add action - how does the engine know where to "place" the newly loaded scene? Do we specify the world-space location, or use a marker or something? I don't actually have this planned in my game currently (in…
Added: Option to “Engine: Manage systems” Action to control gameplay Menus if the Input method is set to Keyboard Or Controller. I though Keyboard/Controller could already navigate menus - why would you use Engine: Manage Systems?