You can only use UCC with direct controlled games right now. With a hotspot detector (and Interaction A input setup) you should be able to get interactions working though.
To switch cameras you need to put the camera controller component on another…
Thanks that's removed the script error.
Meanwhile enjoy this exclusive footage of my new game;
Extreme Anxiety Simulator ™ :
https://www.youtube.com/watch?v=PMuIhZmDliU&feature=youtu.be
No luck I'm afraid. I also get this quite often:
NullReferenceException: Object reference not set to an instance of an object
AdventureCreatorMovement.OnEnterGameState (GameState newGameState) (at Assets/Prospector_Odyssey/AdventureCreatorMovement.…
Okay I have an npc moving between points, and also following the player, but it's very unstable, and often causes the character to start spinning wildly as they try and circle their destination for some reason. Hilarious to look at, but not really w…
Hmm, can't quite get it going just yet.
I added the new ability to the character (AdventureCreatorMovement) then moved it up the ability hierarchy list, and set the AC player Animation Engine to Custom, but there seems to be no effect, unless I'm m…
I have them working together on a very basic level, by creating a game with a movement method of None rather than First Person, and adding a Hotspot Detector as a child of the character's chest bone. Using this, I can interact with Hotspots and perf…
Adventure Creator doesn't care where your animations come from - fbx is supported by Unity, so it should be supported by AC as well. My guess is, your character is humanoid but you haven't marked your animations as humanoid and are trying to play ge…
Sorry Chris, I missed your response. Here's my Speech Manager:
https://imgur.com/a/SrK5Wvh
EDIT: Aaaand it's right there: Subtitles can be skipped.
I'm an idiot!
I assume this will also skip the corresponding speech audio (if supplied)?
(Image)