Oh okay, yeah. I remember playing a game that did that recently actually, you press a button and all interactive objects would flash / "sparkle" though I can't remember what game it actually was.
Thanks for the detailed response Chris. I think though, it's probably more effort than it's really worth, as I've realised I can get pretty much the same mechanic by using the highlighting feature, set to only show hotspot icons when they are highli…
Sorry, I should have explained better in the Broken Sword image above:
So, you see the magnifying glass (Broken Sword's examine icon) next to the inventory item down in the alley below the character? That alley is a hotspot that the player is usin…
"Also, in some cases you might want to have your walls and ceilings have a density (like a using a cube rather than a plane), since that will get rid of light leaking in unity when you bake the lighting"
Yeah, I struggled for a long time …
I use 3ds Max. For art models, I always start with good intentions of building accurately in Max, then bring everything into Unity. However, I soon lose patience and just start plonking stuff down in Unity, then cause myself a load of headaches late…
I gave the layer full weight, no weight, half-weight, override, additive. I tried pretty much all options but it just wouldn't play.
BUT I noticed that, when I put another gun prefab instance in the scene by itself, and watched it in scene view - t…
My Unity is 2017.1.
I tried using the player character's animator and making a separate layer for the gun, but it just wouldn't play, with neither player animate or object animate (tried changing parameters as well as playing custom options).
In t…
Good news!
The animation states weren't changing because of the order I had the actions in the inventory item combination action list asset. Before, I had it setting a bool (animator parameter) then changing player character. When the player was s…