Recreated, thanks for the details.
I believe this is safe to ignore - at least for now. I will look into it and see what can be done to remove it, but I can't find any issues with AC beyond the message itself.
The Remove Journal Page command ought not to affect Documents at all - thanks for raising the issue, I'll address this.
I'll give some thought as to how a more robust alternative for Documents might be introduced, thanks for the feedback.
You can attach the Remember Animator component to an Animator to have AC save it's state / parameter values, but if the states are linked to variables it may not be necessary.
Try attaching it by all means, but otherwise share screenshots of the se…
Welcome to the community, @asklav.
Apologies for the trouble, and thanks for the investigation! It does indeed look like an issue with the Addressable being read prematurely. I will look into this further.
You've cropped too much of these - I can't see the surrounding context.
It looks like you're handling the turning on of the Menu, followed by the 0.2 wait you mentioned, in one list. This will be necessary because AC will not be able to process th…
Indeed, the spamming has gotten out of hand. The AC Discord server has always been a community endeavour - I myself do not have admin privileges.
I have removed the link to it in the sidebar here for the time being.
I've removed the link - do not share links to AC's source code publicly!
The package does not include your Managers, I cannot glean from it what the issue might be.
That might be best done with a custom script, as you can have it run a different ActionList based on which Objective was clicked.
Try this: paste it into a C# file named ClickObjective, add it to the scene, and fill in its Inspector array with pair…
Be aware that you can insert ActionList: Comment Actions into your ActionLists to help debug when and how ActionLists play, because the text you enter into them will appear in the Console when run.
If its switching cameras when you click the bottom…
Is this changing due to the Input System integration's Controls Reader having Auto Sync Input Method checked?
To force-set a default value, use this script in your first scene:
using UnityEngine;using AC;public class SetDefaultInputMethod : MonoBe…
Welcome to the community, @BigusManus.
If the game is only recognising photos of specific objects, then I'd say you could likely handle this by using Inventory items - with each Item representing a photo of a specific object. That way, you can ref…
To be clear, the menu that's not turning off is the full-screen bulletin board popup, and it's named Examine?
When is the "exit" ActionList being run, and does it work if you manually run it from the top of its Inspector?
This ActionList…
It's hard to glean from the video what's going on exactly, but you can enable AC's Status box at the bottom of the Settings Manager to list the game's current state.
It might be just a case of adjusting the ActionList's properties - try unchecking …
For a given button, yes. But as the proxy references the scene-based ActionList by ID number, you can share that same ID number across scenes if you want the proxy to work in different scenes.
A pair of tutorials about linking scene objects with a…
In that case, adjust Facing directions to suit the directions you want to face, and then name your Animation states according to what the dropdown lists.
Your "Talk name" field is NPCTest2talk_R, but AC will add the "_R" on dyna…
The ActionList: Run Action will let you run an in-scene Cutscene, provided the Source field is set to In Scene.
When you assign a Cutscene, AC will assign and record a Constant ID component/number on the Cutscene object, and display it in the Actio…