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ChrisIceBox

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ChrisIceBox
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  • What are your AC/Unity versions, are you using Audio Mixer Groups, and are you playing music with the Sound: Play music Action?
  • What is your AC version, and does your second answer (which I'm assuming is meant to be "does not appear") related to my second or third question? Does it show if you remove the item's icon texture from the "Cursor (optional)" f…
  • Is this in Play mode, or a build, and is the Slider's starting value restored to what you set it to after stopping/starting the game? Are your music tracks played via the Sound: Play music Action?
  • It's just a Menu named CutsceneBorders. You can delete, or lock it, to prevent it from showing.
  • Thanks for the feedback. (Quote) This wouldn't be possible directly as it's an Int field rather than a Text one. However, it does accept Integer parameters. I can see if the ActionList: Set parameter Action can be upgraded with a "Formula&qu…
  • (Quote) Open up AC's RemappableAction script (from the Template you're using, not the Downloads variant), and remove the line: .WithControlsExcluding ("Mouse") Does that resolve it? (Quote) I don't have enough to go on, here. If re-ins…
  • Welcome to the community, @frilansninja. The use of the Interaction menu for Hotspots is based on the Hotspot's properties and the Settings Manager's Interaction settings. In the 2D Demo, the "Exit" icon is not used in a Menu. Instead, …
  • Are you using Input System, along with AC's integration template for it? If so, input is controlled through the Controls asset inside your game folder's "Input System integration" subfolder. Additional sensitivity options can also be fou…
  • Welcome to the community, @OlivierW. Working with dual displays is a Unity topic, rather than an AC one. Fortunately, its mainly a case of having a separate Camera for each display, and setting that Camera's "Target Display" field. You …
  • I'll need as much detail as you can share. What inputs specificially are you remapping, what are you attempting to rebind them to, and have you added them to the Inputs UI prefab's Input Remapper component Inspector?
  • You'd first need a means to control the brightness through custom script, based on your chosen render pipeline. This isn't an AC topic, but you should be able to find plenty of resources for this online. Once you have a script that can sync the br…
  • Thanks for the details. I'm all for improved debug messages, though there's no requirement for Component Variables parameters to be set via a Set Interaction Parameters component. All parameter values can be set within an ActionList's own Actions …
  • I may not be picturing your setup exactly as it is, but from what I'm understanding - yes, sounds right. If you're using the full suite of Component variables, ActionList parameters, and helper components to compartmentalise logic, then that sounds…
  • (Quote) I'd advise against it. While you could drag the intended component directly into Action fields that reference them, the interaction system will only associate one Hotspot for a given GameObject. The Event Runner should be a viable workarou…
  • You can import any Template from the New Game Wizard in an existing project - just choose "Modify existing" on the first page. The Game window can simulate different resolutions to test in. The border template should be dynamic enough to…
  • Is anything else mapped to Button South, i.e. "UI/Submit"? It sounds like a conflict with Unity UI. Rather than "Cycling Menu And Clicking Hotspot", try "Clicking Menu" and enabling direct-navigation of in-game Menus …
  • Thanks for the report, I'll look into it.
  • Thanks for the video. I'll need a few more details: * What are your AC/Unity versions? * Does the cursor show up again if you disable Drag-and-drop? * Does the cursor show up if you switch to Hardware rendering? * Do you have a dedicated "cur…
  • The default works because of the Both setting - so the inputs from Input Manager are being recognised. Take a backup, and re-install the Input System integration from the New Game Wizard, so that it's the one included with AC itself. Keep the old …
  • Do you mean initially, or the whole time you're dragging? Is your Cursor Manager configured to show the selected Inventory item as a cursor, and what is your "Cursor rendering" set to?
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