Can you share the error in full - stacktrace included?
I can't recreate such an issue. If you check "Show realtime values?" in the Variables Manager, what is the value of the String variable you're linking to at the time the error shows?
It's hard to say if this is a Unity or an AC issue. Is the speech multi-line, and are you testing both with and without the ActionSpeech test script I sent you?
I'll attempt a recreation, but know that it's also possible to load scenes via address…
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You can. If you transition from an AC scene to a non-AC scene, then AC will "sleep" until you next re-enter an AC scene.
To be clear: by non-AC, I'm referring to a scene that has no GameEngine object, as generated by the Scene Ma…
Thanks for the details, though I'm having trouble recreating the issue. Can you share a screenshot of the top of the Cursor Manager, as well as the Inspector for the eraser texture?
Do any related messages appear in the Console window?
Are the Hotspots that work vs those that don't in separate scenes, or do some scenes have both kinds?
A Hotspot's interactivity is dependent on its Collider - this'll either be 2D or 3D, depending on your game type.
When creating new Hotspots in t…
Thanks for the details.
It looks like the Z-positioning is working now, but the remaining issue is likely a duplicate of an earlier-reported issue that should be fixed as part of v1.76.0.
Set the Sorting Map back to affect Order In Layer, and set the Sprite Sort Point in your character Sprite Renderers to Pivot.
If two characters lie inside the same Sorting Area, their Z-positions will be offset to correct their display. However, i…
With the randomness of how often a sound plays, and which sound is played, it's a case of using a custom script to hook into the OnStartSpeech custom event to decide what to do at the time the character it's attached to speaks:
using UnityEngine;us…
You're right - looks like Dropdown doesn't have an equivalent for Slider's Set function.
You might be able to get around this by temporarily backing up the "On Value Changed" event, clearing it, then restoring it after setting the value:
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The Action indeed relies on Unity's own Random.Range function.
AC doesn't set a seed, which - if I understand correctly - should cause the randomness to be affected by the system clock.
Because it's using Unity's Random class, however, it does mea…
What's your Input System package version?
I've made a slight adjustment to the ControlsReader script. Re-download and re-import the file (others can be ignored) from the package - does the issue persist?
Welcome to the community, @CDSK. Apologies for the delay in your post being visible - I've verified your account so it shouldn't happen again.
Uncheck Turn root object in 3D? in your Player's Inspector if it's enabled, and then set the Motion cont…
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Save components must be added in order for the save system to function correctly. This includes the updating of scene data as the Player revisits scenes, without necessarily saving the game.
You can run it as often as you like - it won't r…