I'd recommend staying away from post-LTS releases when it comes to a proper project. If you have encountered an issue with AC itself in a new version of Unity, however, please share details.
Those listed in the store page are official integrations - there are others in other forms e.g. integrations provided by the other assets themselves, or from user-submitted scripts. Here's a list of what's available, in some form of another
* Dial…
Welcome to the community, @256bits.
Can you elaborate what you mean by "dynamically load"? What is the exact situation you're looking to achieve?
Scenes normally have to be added to Unity's Build Settings for them to be accessable in bu…
Triggers are normally run when an object enters their boundary - what you mean by it being called from an onclick?
What are your AC/Unity versions, and what is the "NME_A" Npc's Animation engine set to?
To help understand exactly what's …
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Sorry, which field exactly are you referring to here?
When a Hotspot is selected, the Hotspot label in the Hotspot menu should display its name - regardless of Hotspot detection method.
Can you share images of your Settings Manager, as wel…
The [var:X] token will display the value of a Global Variable - it's not related to the Inventory.
What UI prefab and Text box are you referring to? The one that represents the Inventory?
If you're using Unity UI for your Inventory menu, then you…
I'd strongly advise having a dedicated Xbox developer on your team if you're publishing to that platform.
To answer your question though: you don't modify any of the script - the one you mentioned can be used as an example. You'd create your own a…
The components should be Unity's own Canvas Scaler and Graphic Raycaster components. It may be because of the older version you're using - but remove and replace them and it should be fine.
The DropdownEx script would have to replace the existing …
For a Hotspot to be interactive, it needs a Collider attached to its GameObject - but the visible mesh that it represents can be on a separate GameObject.
The Hotspot will also need to be on the Default layer to be interactive - check that its laye…
Looks to do with the Speech Action that's part of the Interaction having a Speech Line ID that can't be found.
You can re-gather your game's text to sync it back up, but I'll include a fix that displays a warning instead of an error in the next upd…
You can place a Trigger down in your scene that covers the zone in your screenshot - this can be used to run Actions when the Player enters or exits its area.
The Character: Animate Action can be used to alter a character's standard (e.g. walk) ani…
Thanks for the details - though it matches up with what I'd previously tried to recreate the issue.
Don't preload scenes for now. I can't see why the two systems would be linked, but it may be a Unity issue rather than an AC one.
If you can creat…
Moving your various Addressables to different groups based on how they're used will improve performance, but AC won't interfere with when the groups themselves are loaded and unloaded - that'll have to be handled separately.
I can't recreate the is…
Check Replace mouse cursor? at the top of the Settings Manager, and assign a default cursor texture. The wording may not be too clear, but a default cursor is necessary before it can be replaced.
Can't see any settings issue from the screenshots, but the two scenes both have local Player objects - so the Players themselves may be different.
If you prefab the working one, disable the broken one, and drop the working prefab into that scene, d…
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Sorry, I don't really follow - can you re-phrase?
It'd be worth trying to move your sprite to the character's root. If you've made the changes I mentioned above, then the sprite itself doesn't technically need to be on the sprite child obj…