It's been too long since I provided that, you'll need to remind me of it's current state.
Also, if this doesn't occur in other scenes, it sounds like there's a difference in the way it's been set up. Where are you placing the interaction method sc…
Welcome back, @luuk!
Is this for a 2D or a 3D game, and does the charater have a dedicated "turning" animation? One thing you could try is the "Has Exit Time" property of your Idle -> Turning transition, to ensure it only tr…
There might be a combination of factors at play here, but the use of the example's Menu Manager is the main issue I'm seeing.
Did you previously use the New Game Wizard to create your own set of Managers? They'll be what you want to be using for y…
Thanks - recreated.
I'll need to look into this further, but in the meantime you can get around this by selecting the Save menu, then its Input element, and clearing its 'Enter' key's linked Button field.
Ultimately you have to go with what feels right for your game's needs. Gemini's generally correct about the process. Be aware that you can use the Actions Manager to get a list of all instances of a given Action type. I'm not sure of the need to …
The top of your Console begins with a "Bypassing regular AC startup" message, indicating that the open scene is a Loading screen, which does not involve AC's regular initialisation process and won't generate runtime instances of Global var…
Can you share uncropped screenshots of your Settings Manager, Menu Manager, and the Hotspot? That'll give me a better understanding of your setup.
The Movement Nodes package's example Menu Manager only includes a single "Navigation" menu…
Ah, it's because it's a 2D scene and you're in a 3D game.
AC does have the ability to override the game's perspective on a per-scene basis, but the controls for it are only available before organising the scene objects.
You can do this manually, h…
At what point does the interaction not work? Does the Hotspot name show up when hovered over? There are a few points at which the sequence of events involved can interrupt.
A couple of things to try, to help determine at which point the flow gets…
Either will convert it. The folders are just to aid organisation - the "Without folders" option will make the minimum additions to the scene for it to become an AC scene.
If this is still from AC v1.60, It's very likely a bug that's since been fixed.
Can you share a screenshot of the offending line - and code surrounding it? It's referring to line 587 of the MenuInventoryBox script.
Ah, looks like a field display issue.
The "Hotspot icon size" field that's showing won't be applied to a World Space icon. The correct field that will affect it isn't showing - likely because your Cursor Rendering field in the Cursor Man…