The warning message you're getting is coming from Unity, and will display if the Animator it's trying to control is not enabled and in the scene.
Your screenshot suggests that the Animator assigned in the Link Variable To Animator component (UI Tes…
Do these get grouped up if you click "Collapse" in the Console window?
I'll need to see the full message that appears - can you copy/paste the error message (stacktrace included) that appears at the bottom when selected?
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This option works by adjusting the position of the "RectTransform boundary" assigned at the bottom of the Menu's properties.
Typically, this should be an immediate child of the Canvas that spans the full width/height of the visibl…
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With the release of v1.78 this should now be possible. If you link the spawned prefab to an Inventory item via the "Linked prefab" field, you can use the new Inventory: Scene item Action to spawn as many instances of it as you lik…
The package's SpeechBubble script can be modified to suit your needs. Inside the if (arrowRect) code block, you can flip the arrow's direction by adjusting it's local scale.
I'm not clear on the condition that would determine this change, though. …
There's no restriction preventing the component's presence on a Canvas - is this as part of an AC Menu, or is the Canvas not linked to AC?
If you're having trouble using it, share screenshots of all concerned - the Variable, the Canvas Inspector, a…
Apologies for the trouble, but I will need more detail in order to resolve the issue.
What version were you previously using, and what are the exact steps needed to recreate the original issue you're reporting? If possible, by all means PM me file…
Use Action comments to help debug what's going on.
Comments can be enabled from an Action's cog menu. Write a comment for each of the Actions involved, and then enable their display in the Console window via the bottom of the Settings Manager - th…
Welcome to the community, @Ride.
The New Game Wizard will ask if you'd like it to organise your scene, but it's optional.
You can organise the scene - creating a GameEngine etc - from within the Scene Manager of AC's Game Editor window.
A series …
You'll need to make sure that the ActionList itself is not placing the game into "cutscene" mode. Check that its When running property is set to Run In Background in its Inspector.
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For all such sequences, or specific ones? If yo…
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If you're following the tutorial 1:1, that shouldn't be the case. The Freeze menu should only be turned on when not in your title-screen scene.
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Black because that's the background of your title-screen scene?
Make sure that the log…
You're not sharing enough detail. What changed when moving it on the Z-plane that made you believe this was sorted, and what changed again when you found that it wasn't?
If the cloud is invisible, check that your UI is equipped to react to the scr…
The clickable-during-cutscenes option is typically reserved for instances that allow the user to skip-speech / access pause menus etc. Regular gameplay mechanics, such as accessing Inventory or Documents, are intended to be restricted during cutsce…