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Clickable menu element in cutscenes (other than button/toggle/cycle)

Hi, is there a way to make InventoryBox-CollectedDocuments clickable during cutscene/speech?
As far as I know, when I check "Clickable in cutscenes" in the menu, only button, toggle, and cycle can be clickable.
How do I make other elements clickable too? Is it prevented for a certain purpose?
Thanks in advance.

Comments

  • The clickable-during-cutscenes option is typically reserved for instances that allow the user to skip-speech / access pause menus etc. Regular gameplay mechanics, such as accessing Inventory or Documents, are intended to be restricted during cutscenes.

    What is the exact situation you're dealing with? It's possible to restrict interactivity and movement without entering "cutscene" mode - the Engine: Manage systems Action can be used to disable specific systems of AC.

  • I want to click InventoryBox while speech (cutscene) is going on. How do I do that? Engine: Manage systems does not do what I want. Or maybe I'm doing something wrong, I don't know.

    By the way, "Can skip with mouse click" option is unchecked. Rather, I've made a clickable area (button type) to skip the speech with custom scripts so I can click other buttons too while a speech is going on. Here I also want to click InventoryBox, but I can't do so since it's not a button type.

  • edited August 2023

    You'll need to make sure that the ActionList itself is not placing the game into "cutscene" mode. Check that its When running property is set to Run In Background in its Inspector.

    I want to click InventoryBox while speech (cutscene) is going on.

    For all such sequences, or specific ones? If you can share details on the underlying feature you're going for, it'll help me understand the context.

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