Only one of the elements should be set to Display Existing Journal - the first should be set to New Journal.
This first journal element (the "main" one) is the one to reference in Actions and offset buttons - the second is independent and…
The link requires access - could you make it public, or post on imgur?
What render pipeline are you using, and what shader/material does the sprite use?
Yes - it'd be better to rely on a single track and control its volume, to avoid having to sync two separate tracks together.
You can programatically control the **Relative volume* slider for the track as it appears in the Ambience Storage window. …
It's too early to tell where the source of this lies - do you have any other script assets in your project beside AC?
It may be an issue with that version of Unity - in a backup, try switching to 2021 and/or 2023 versions.
A good tool to help diag…
I'd suggest working it out for just a single Objective first, and only then looking into how you might expand it for others.
The simplest way to have a "+" turn into hint text is to have a Button element - which shows the "+" -…
What of the Animator window during this time? Does it similarly have an Integer parameter named "SanityCheck"?
Is the Image GameObject/Image component being affected by anything else, such as a MenuGraphic element?
The latest version on the Downloads page requires the latest version of AC.
If the error above is from the older version, copy/paste the script below and I'll try to spot the issue. Otherwise, you'd need to update all.
It's a case of informing what changes you want AC to record, by attaching the appropriate "Remember" components to those objects.
For example, if you want to have AC remember an object's position, attach the "Remember Transform"…
In what way does it not work - are you trying to brighten the Hotspot sprites, show Hotspot icons, or both?
You have no icon texture assigned in the Settings Manager - one will need to be assigned, or the "Hotspot icon type" will need to …
That's correct - it's similar to how Cinemachine works (which AC also supports), with its Brain and Virtual Camera system.
Any post-process effects that involve cameras should be attached to the MainCamera.
You can attach the First Person camera to any object you like - there's no technical restriction.
Drop your character model into the scene, and attach AC's Player component to their root, and then add an empty GameObject for the camera, and attach …
It's possible, but you need to rely on an ActionList asset for the logic as opposed to a scene-based Interaction.
Because this same ActionList would then be run for all instances of the prefab, you'd also need to involve parameters to describe the …
(Quote)
If you can provide exact steps to recreate your issues, share them and I can look into it.
(Quote)
Any Manager field can be modified through script at runtime - it would be possible to enable/disable the "Touch up" option as you e…
When using the Variable: Set Action to update an Integer variable, you can use its Formula method to paste in a variable token.
However, the Variable: Copy Action is a dedicated Action for transferring values between variables.
We'll need to do some debugging to get to the bottom of it.
You've added comments to a few of the Actions, but place more to both ActionLists so that it's clear which paths are being taken. Have these comments display in the Console via the bottom…