In which Unity version, and are you trying out the Sample FP Player template as well, or only the Sample 3D Scene template with your own FP Player?
Are you installing the template(s) on top of your own Managers (i.e. choosing "Modify" in …
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Could well be, as the frame that the keypress is detected may fall on the Engine: Wait Action.
Generally I'd recommend caution when doing so, but you should find it more reliable if you do without this Action and just loop Input: Check on i…
The ActionList: Check running Action has a Check self is skipping? option - if you place this at the end of your ActionList, you can follow it up with the "ACHIEVEMENT" speech line if the condition was met.
More generally: the OnBeginActi…
A Menu whose Appear type is set to On Hotspot will appear when a Hotspot is hovered over.
For a more general approach, you can use the Events Editor to hook into the Hotspot / Select and Hotspot / Deselect events, and have them run e.g. Menu: Chang…
The Sample Scene is for 3D game in general - are you using this in combination with the Sample First-Person Player? I can't reproduce the issue.
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Are you using a custom script to handle playback?
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If the Player makes use of a Charac…
LoadUnityUI registers the UI object with the Menu - it's a necessary step when Unity UI is involved, prefab or otherwise.
What is the actual issue you're facing? Be aware that the input you list in the Button's Input axis field relates to the inpu…
Whether a clip loops or not is set within the clip asset's Inspector: select the KitchenDoor_Open asset file, and uncheck Loop Time at the top.
To play it at the correct time, you'll actually need two animation states in your Animator component - t…
Is the Title screen menu turning on at the same time as the GraphicOptions menu, or is it on beforehand?
If the Title screen menu's Appear type is set to Manual, you can turn it off with the Menu: Change state Action's Turn Off Menu command.
To ha…
It may be that there are multiple factors at play, because on my end, the resolution does appear to affect the drag speed.
It should be possible to eliminate that by opening up the HeldObjectData script, and inserting the following into line 105:
…
Is the Menu using "Adventure Creator" as its Source?
Switch over to Unity Ui Prefab, if so. With this mode, Menus are scaled based on the Canvas Scaler component, which offers a lot more flexibility in terms of how its elements react to …
Excluding the Library folder, what is the size of the cut-down project now?
I won't insist on the project if it's an inconvenience - but I suspect the error will prevent changes made in the Graphic Options menu from being saved. Is this indeed the…
Open up AC's ActionListEditor window script, and search for the line:
else if (e.type == EventType.MouseDrag && e.button == 2)
Replace with:
else if (e.type == EventType.MouseDrag && e.button == 1)
Then search for the line:
if (…
The old video is unlisted, but can be found here.
Those errors are all because you are using an outdated AC version.
You can delete the WalkingDeadTemplate and Template_WalkingDead files, but you'd have to manually copy over the settings from the …