Are your Menus relying on Unity UI or Adventure Creator as their source? The preview option only works for Adventure Creator menus, while in a scene that's been set up using the Scene Manager. Previewing Unity UI menus is a case of opening up the …
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It sounds like you're controlling the simulated cursor, which is used instead of the mouse cursor when your Input method is set to Keyboard Or Controller.
See the Manual's "Keyboard or controller input" for details, but the Hotspo…
It looks as expected - the Menu's Size % setting is fixed, scaling up with the screen size until you reach the aspect ratio limit.
Unity UI is the answer.
I'm not clear on your setup - is this to say you have a single ActionList, called by two separate objects?
So long as the ActionList asset has Can run multiple instances? checked, each running of it should be independent - otherwise, running it whi…
Welcome to the community, @nadya.
The diary system could likely be leveraged (journal if pages get added at runtime, a document if they're fixed), but only insofar as allowing the player to browse through different pages. For dynamic content, such…
Version 1.81.4:
* Added: "Inventory / Hover" event to the Events Editor
* Fixed: Issues with Inventory item selection if Unity UI menus are used in combination with the "Left click deselects active item?" option
What is the Menu's Source? Directly-navigating menus is done with the Horizonal and Vertical inputs, but the Menu needs to be configured to be directly-controllable.
In particular, make sure Directly-navigate Menus when paused? is checked at the t…
So long as the character's animations can be played inside an Animator component, AC can play them using parameters and transitions. A tutorial on the process can be found here.
Manually defining TextMeshProIsPresent is no longer necessary - see the upgrade notes section of v1.80 for details.
TextMesh Pro support is now a per-Menu option, however. You'll need to check the Menu's Use TMPro components? option in its propert…
You'll likely want the Image component to be on a separate child of the Button - beside the Text in the Hierarchy.
That way, you can attach e.g. a Horizontal Layout Group to the Button, so that the child elements are arranged horizontally. It's a …
The image is private - can you make it public?
Having the Player move immediately when using a Hotspot is optional - you can set the Interaction's Player action to Do Nothing to delegate any Player movement commands to the ActionList.
Inside the A…
If character's don't rely on traditional speech text, you don't need to rely on AC's built-in speech system - instead relying on e.g. animation or timeline Actions to display things visually.
However, one hybrid approach that may make things easier…
The Addressable name needs to match the filename - in this case, "footstep_floor".
The footstep sound system has since been updated, however, to make this process much easier. With the latest release, footstep sounds are assigned in Surf…
Is yours a 2D game, and what version of Unity are you using?
Due to this feature being a result of Unity's API, this feature is only avialable when using 2019.2 or newer.