AC1.81.4/Unity2022.3
I want to customize it so that when I click on a position,
an agent moves to that position and then calls the player.
I want to implement is as follows:
I want to avoid rewriting PlayerMovement.cs in anticipation of future updates to the AC.
Please provide best practices or tips for implementing this.
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Comments
The image is private - can you make it public?
Having the Player move immediately when using a Hotspot is optional - you can set the Interaction's Player action to Do Nothing to delegate any Player movement commands to the ActionList.
Inside the ActionList, you can set the first Action to Character: Move to point Action - with Wait until finish? checked - to move an NPC as intended. Then, follow it up with another such Action to move the Player.
Thank you for your response!
sorry, I made The Image private settings public.
I see!
So, the design is to set the Player's action to "Do Nothing," keeping them stationary, and then using the ActionList called by Hotspot to move both the NPC and the Player as desired.
By moving them based on the ActionList, I feel like I can control them freely!