Looking at your Update function, it looks like you're running Hotspot interactions upon releasing the mouse - is that to say that if you hold the mouse down, while skipping subtitles, the new Hotspot interaction is delayed until you release it?
If …
Once a save has been created, its name is fixed.
However, the "Save", "Autosave" and "Load" labels can be translated for new saves. After running the "Gather text" process, these labels will appear in the Sp…
Open up GameCameraThirdPerson and add the following:
public Vector2 LastFrameInput => lastFrameInput;
(I'll make the same change to the next release)
Then, this script should handle it:
using UnityEngine;using AC;public class ResetFollowCam :…
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I'm referring to the Scene Manager's Override camera perspective? option that appears before you opt to organise the scene objects.
This'll disappear once a scene has been organised, but you can make the change manually by locating the Scen…
The package on the Downloads page includes a "Remember Cinemachine VCam" component, which you can use without the rest of it.
Attaching it to a Virtual Camera will save its priority, position, etc - is that the data you're looking to save?
Are you referring to this note from the v1.80 Changelog?
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This isn't a bug - the behaviour in v1.81.5 and beyond will be the same, it's not limited to v1.81.4. Have you tried removing the AC.asmdef file?
It supports moving behind the Player if movement is detected - i.e. it'll naturally go behind once the Player begins moving. This won't kick in if the Player is idle, however.
What's the exact behaviour you're looking for? For the camera to reset…
We're dealing with a release that's five years old, but I expect its a deltaTime issue.
Try adding the following to line 1115 of the PlayerMovement script:
freeAim *= Time.deltaTime * 50f;
* What method are you using to integrate the Cinemachine Brain with AC? An integration package, which supports saving, is available on the Downloads page.
* Check that the Pause menu's ID number is unique in the Menu Manager - this was an issue wit…
I'll need a few more details to understand the situation. Firstly, what are your AC/Unity versions?
Is the random movement Action a custom one - e.g. this one on the wiki - or a regular Character: Move to point Action the references a "Random…
Welcome to the community, @MagicTorch.
Switching a Menu's Source to Unity UI requires that each of the elements have a corresponding Unity UI component to handle its rendering.
The default Menus and Elements have these, but if you've added to them…
It sounds like a case of a 2D collider not being able to perfectly overlap a 3D one.
As I see it, there's two ways to solve it:
* Have the scene override the game's 2D perspective, so that it is a 3D scene and works with 3D colliders on Hotspots (…
It's possible, but only through custom script.
If your Menu is named Document, and the page text is in an Element named PageText:
if (KickStarter.runtimeDocuments.ActiveDocument){ MenuJournal journal = PlayerMenus.GetMenuWithName ("Documen…
Version 1.81.5:
* Added: The Auto Lip Sync component now relies on the attached character's "Speech AudioSource", if assigned
* Added: Unity UI-based Label, Graphic and Journal elements can now disable their UI components, rather than the…
I recall you're relying on a custom interaction system for your game - I'll need to first know if this is an issue with AC without the use of custom scripts, or if it's a case of the custom script needing to be amended.
If you remove your custom sc…
Apologies for the trouble.
I'll need the error message in full in order to address it, however. If you open up the Console window and select the message, it should have code references underneath.
Remove the Hotspot object completely for now, and use this replacement script:
using UnityEngine;using AC;public class DynamicDragInput : MonoBehaviour{ public string rmbInputName = "Right mouse button"; void Update () { b…
Thanks for the details.
The log message suggests that the item de-selection is coming from an Inventory: Select Action - with a Select type set to Deselect Active.
Is the log you're showing the exact one that showed up at the time of the issue, an…