What are your AC/Unity versions? I don't experience this in the latest release with the Sample First Person player.
If the ActionList blocks gameplay, you don't need to constrain the Player's movement - input should be disabled automatically.
You…
Welcome to the community, @ro6er, and apologies for the early trouble.
Unity's Editor log may reveal more details about the cause.
The error messages don't reveal anything specific to AC - it may be that this is an issue with Unity itself. Are yo…
What are your AC/Unity versions?
Is this to say that there's a delay of Idle being played before Tired? While "This can't be happening" is being spoken?
What is the behaviour if you run the Cutscene directly from the Scene Manager's &qu…
What are your AC/Unity versions, and does your Animator have "Apply Root Motion" checked?
Debug test: open up AC's Char script and find the line (around 1881):
newRotation = Quaternion.Lerp (TransformRotation, GetTargetRotation (), turnS…
What are your AC/Unity versions, and are you relying on Audio Mixer Groups for volume control?
In the Options menu in the Menu Manager, check that the sliders affect the correct volume types - i.e. Music affects Music etc.
If so, what kind of SFX …
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Does this occur even when sending no input (i.e. not moving the mouse)? Share screenshots of your Player's prefab.
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Switch to Unity UI for your Menus - they handle flexible/dynamic content much better.
Share screenshots of your cutscene, and the Player's Animator.
If you have a Transition from Idle -> Tired in your Animator Controller, make sure Has Exit Time is unchecked.
Inventory items can be generated through script with:
AC.KickStarter.inventoryManager.CreateNewItem ();
This returns an InvItem class that you can then update with label, texture etc.
For the in-scene object, you're best off starting with a base …
I am still not clear why you are sharing images of your OnStart cutscene, and a list of Variables. The issue is to do with Hotspot inventory interactions.
Are you able to PM me a project zip with instructions on how to reproduce the issue?
Bear i…
Try replacing the script line:
public class URP_25D: MonoBehaviour
with:
[ExecuteInEditMode]public class URP_25D: MonoBehaviour
Then restart the scene.
The script is essentially adding the Background Camera to the MainCamera's "Camera stac…
I'm not clear on the need to show the OnStart cutscene - though in there you're setting the value to 4 and then checking if it is such.
Does the interaction run correctly when run manually from its Inspector?
Do other Hotspots have issues when dro…
Thanks for the details.
It does look like an issue with referencing objects by ID number, but I can't reproduce it.
Backup the project, and test the latest release - does it work there?
Also: is there a difference if you place your Player prefab …
You can use custom scripting to alter Manager fields at runtime - see this tutorial.
To run such code when a character speaks, hook into the OnStartSpeech event in a script attached to that character:
using UnityEngine;using AC;public class Dynami…