Thanks as always Chris.
Just my humble option, I wish there was an option to turn off the 'little blue disk' but leave the icon for ActionList still showing (I like that quick/easy visual).
Again, just something minor I noticed.
...and this is why every time I decide to work on my project, I read the forum posts first. I almost always find something new and/or a better way to perform a task. Thanks.
I am not an expert by any means, but this seems pretty straight forward using a variable and incrementing it as the keys are placed. Then once the variable equals 6, play the animation.
I have uploaded an image of what the **ActionList ** _might _ …
I'm not sure if this is the best way or most efficient, but it works for me. I just created a simple menu and element. Then turned it on/off when the player entered/exited a hotspot. Hope this helps.
https://imgur.com/gallery/R6nHHaO
https://ww…
Thanks for the information about enabling Comments...I did not know that. This helped track the process of the ActionList .
As for the issue, I found that running the ActionList as noted above, on the first time I press the "Play" butto…
For my current version, using AC, I do not think I have written a single C# script. ActionLists have been carrying the load and doing what I need accomplished. I've been able to progress through the development of this version much faster due to t…
Tin Pot worked fine. So I compared him to mine and noticed two items different...I had unchecked Apply Root Motion and had Culling Mode set differently (see image...my prefab on top, Tin Pot below him). Once I updated those, and reset my prefab, m…