Perfect Chris, i've used the script because i'm missing still some knowledge on Object: Call event / Object: Send message. Ive finished the script would you mind to give it a look? Just to tell me if i'm right with the inverse of
if (hotspot == Get…
Thanks Chris, Just followed the full tutorial and spawn model, rotation e menu working fine, only one problem i'm getting is i can't exit
from menu because cursor stays At Center of model. I'm actually using Lock cursor At Center of screen when gam…
Actually the problem is only while i change the volume slider in an Options menu at runtime, on 2 audio source per feet only 1 set correctly, playing random footstep sounds with volume set by me and some with volume at max.
Thanks Chris, i'll try t…
Yes i'm sorry, I meant that I used it on a mesh on which sound component worked without problems, I removed sound component and I used this script instead, but with this I can't adjust the volume.
I've already asked to Opsive forum too, they told me its not a bug just a feature, because is necessary to add an audio source to play something else while another is already playing SFX, the real problem is, if i change volume during gameplay sound…
Ok perfect, i did a few videos i'll delete later.
This is camera mouse look from torahhorse
https://youtu.be/YnIPBpehVuI
And this is the AC orginal one:
https://youtu.be/M7DQxL-k6Sg
This is the link for the first person drifter from torahhorse:
htt…
Hi Chris, problem is that even tweaking parameters in free-aim acceleration i get a sense of jerky camera movement, let me say its much better than the original one but not yet what i'm looking for. I did a try changing movement method to direct and…
Not working yet, player still not doing a full 180 degree rotation but just rotating to y 180, so if the player is on y 90 it will rotate just 90 degrees. Do you think can be possible to rotate 180 degrees using another method like animation or so? …
Ok, i did another try, but no results, or better, player turn itself but if the players start is rotate by 80 (example) it will rotate till y 180.
I share my script, is someone want to help me would be awesome.
thanks again :smile:
https://pasteb…
Hi Chris, my custom script is made to add crouch, player 180 degrees rotation and disable input, while basic player movement and camera movement are managed by AC player script. Thank you :smile:
Thank you Chris, you're right, input button is defined only in project settings, so its called from a menu via its Appear type: On Input Key, i've tried to define it in AC as Active Input, but i wasn't able to deactivate it, or better,i can't unders…
I had to start a c sharp course on Udemy to learn the basics of programming and lucky me i've solved in part, just using a coroutine on Start, heres the code, its not perfect but can be a trick for those who don't need to pop up player instantly:
h…