I've already asked to Opsive forum too, they told me its not a bug just a feature, because is necessary to add an audio source to play something else while another is already playing SFX, the real problem is, if i change volume during gameplay sound…
Ok perfect, i did a few videos i'll delete later.
This is camera mouse look from torahhorse
https://youtu.be/YnIPBpehVuI
And this is the AC orginal one:
https://youtu.be/M7DQxL-k6Sg
This is the link for the first person drifter from torahhorse:
htt…
Hi Chris, problem is that even tweaking parameters in free-aim acceleration i get a sense of jerky camera movement, let me say its much better than the original one but not yet what i'm looking for. I did a try changing movement method to direct and…
Not working yet, player still not doing a full 180 degree rotation but just rotating to y 180, so if the player is on y 90 it will rotate just 90 degrees. Do you think can be possible to rotate 180 degrees using another method like animation or so? …
Ok, i did another try, but no results, or better, player turn itself but if the players start is rotate by 80 (example) it will rotate till y 180.
I share my script, is someone want to help me would be awesome.
thanks again :smile:
https://pasteb…
Hi Chris, my custom script is made to add crouch, player 180 degrees rotation and disable input, while basic player movement and camera movement are managed by AC player script. Thank you :smile:
Thank you Chris, you're right, input button is defined only in project settings, so its called from a menu via its Appear type: On Input Key, i've tried to define it in AC as Active Input, but i wasn't able to deactivate it, or better,i can't unders…
I had to start a c sharp course on Udemy to learn the basics of programming and lucky me i've solved in part, just using a coroutine on Start, heres the code, its not perfect but can be a trick for those who don't need to pop up player instantly:
h…
Thanks Chris for the tweaks but the player still moving while i'm pressing pause menu button.
About the player start it works in part, giving me the exact position and rotation of player start arrow but locking the animator, now if i keep pressed mo…
My motion controller Version is the latest, and the pause menù is already set to pause game when enabled, seems a pretty strange problem, i'll try to contact ootii too.
Now i have one more problem, to let MC work with AC i have to set up under pla…
Hi Chris, i'm using latest version of AC and Unity 2018.3.5f1 and that script you shared in your comment, but now while I was trying to set up the controller to make screenshots and show them it seems to work in part, the only real problem is that w…
I'm sorry for the unnecessary question, I've already done several tests and I must say that the solution was quite simple, just added remember animator to the character. Many thanks again, Bukyja.
Perfect, after a bit of tests I managed to do as you suggested. Everything works well in the starting scene, the only problem I noticed is that when I change the scene with the flashlight active when the next scene is loaded, it disappears leaving o…
Oh ok, animating the torch is probably the right alternative to which I had never thought, even if at first glance it seems a bit complicated I'll try. For now, thank you so much Chris, always useful. : D
Hi Chris, i'm just using the classic method i know so far, created a camera rig then made main camera child of it, than duplicated camera and assigned mountain layer to the duplicated main camera, removing mountain layer from original main camera :(…