Hi Chris,
Thanks for your answer, I didn't use the Audio Mixer Group but now I do, it didn't work either ^^'
My Unity version 2021.1.15f
Adventure Creator : v1.82.4
And here are my various parameters, menu etc :
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Than…
Hey Chris,
The update to 1.82 seem to have corrected the issue, thanks !
The variables are now translated in the menus :)
I tried popup variables, and it can be useful for other situations, thanks for the suggestion, here as I use a lot of tags fo…
Hey Chris, thanks again for your help :smile:
Tokens is like putting a [Var:2] or something ?
I set the "Label type" fields to "Global Variable"
And then do that :
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I added your suggestion to turn it off then on again …
Hey thanks !
So it was not Auto Correct UI dimensions that did the trick for me, but it made me think about the size of the subtitles, and it only happen when the texts are big AND the NPC or player are near the screen border.
So I just add a cont…
That's weird because sometimes it works as intended :
(player is speaking but in the first example it's the player too and it doesn't work)
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And sometimes not so well :
(A npc is speaking)
Yeah the art is great hahaha but this part is not from me :smiley:
The pixel art is from Raimo Peterson who worked on various games like the director's cut from Kathy Rain
And the banner art is from Victor Pflug who worked on Strangeland and Primor…
I'm sorry, Yes I've got a backup pre emptying, but can't figure out what's the difference.
I didn't do a lot between the two backups :
Add an external bluring script and then remove it and import the speech file, I don't think it can impact the ac…
My bad, sorry ^^'
I've found that the problem was there before I import the translation file.
I don't know what I did, but it wasn't from the import :smile: