that did the trick! Thank you again, I would have never figured the combination out without your help! I've added a screenshot of the action list in case anybody wants to recreate this logic.
https://drive.google.com/file/d/1207agbC6fmUYqGXdhQz0zvp…
Adding a wait time of -1 doesn't play the animation - it just ignores it. And Character: Move along path/Stop Moving - softlocks the game as before. There's no message in the console regarding the animation. I think I may need to switch to Unity Com…
I found the fix. I think it was a unity issue, or I don't know what. The reason why the animations weren't playing was due to the animator seeing the sprites as "missing" , even though the Animator was the same. I manually added the sprite…
My appologies for that, I didn't notice that mistake. I changed it, but the animations still don't play. And there's no more error this time. Here's the new set-up.
https://drive.google.com/file/d/1zlGWxQ0fMV-nAHA2eGZhkFufN1fez_4t/view?usp=drive_li…
I'm getting the following error "Animator is not playing an AnimatorController" whenever I try set-up the UI with Canvas. I've attached my set-up for Canvas and also a video showing the error, and the old version that is working of the UI.…
By "Custom Event" you're refering to the last option in the Action Type called "Custom"? Whenever I select it it defaults to "Action List". So, to reiterate. "OnStart", create a new "Action", select …
Please disregard the last comment. I found a workaround. I removed the standard footstep sfx. I'll add all the samples to the compotent and I'll control them via "Onstart or with triggers whenever I want to change it. Thank you @ChrisIceBox
I've set it up and I've attached a screenshot of the action list and component. One final question, is it suppose to overlap the default steps with the walking sounds? For example, I'd like to use default in particular places only, and the woods ste…
ah, that's why. I did not have that set-up. Does this "Footstep sounds" component need to be added for each individual type of footstep I want to add? For example if I have a grass one and a wood one, do I need to add the component twice, …
Hi there. Sorry to be the bearer of bad news, but it still isn't working - it's acting exactly the same. I've added it to both "on" and "off". I've attached an image.
https://drive.google.com/file/d/1moYTUDRx52ba7REZmBNrnxt2uLBu…
It doesn't occur if I remove the Animation, It switches the character without any blinking. Is it an issue with how I have my animation set-up in the action list (perhaps the timing) or is it a bug?
https://drive.google.com/file/d/1aCz07qbP0_gCMQr_…
The blinking seems to take place right after the switch on/on animation for the character plays. At the end of the flow, right as it's suppose to switch the character from "Dark" to "Normal". I added Face Direction, but it still …