@ChrisIceBox What exactly from animations would you like me to post? I've added inspectors screen shots. I added that line but nothings seems to happen.
{ newPlayer.GetAnimator().Update(0.2f); …
I've done the entirely different flow. I've shared the image with the settings.
https://drive.google.com/file/d/1E1tMPDk0nBWfIzMlPZkiaJWzMDBwB3DG/view?usp=sharing
That's how I did it initially, through animation. The example from the video actually has "Overlay current screen during switch" in the Scene Switch Action. I guess I'll go back to the initial Animated Version, it seems to be much simpler …
thank you for replying so quickly. So, to reiterate. I need to add "remember hotspot" to that hotspot, set it to "off", then drag it onto Action Type: Hotspot: Enable/Disable, and then enable it in there based on a condition?
ad…
https://drive.google.com/file/d/1MY3J_aIxui1oAYaOXJ5BPlf2NL1qAB2M/view?usp=share_link <- this is a simplified version of what I'm trying to achieve. If the Integer Var reaches specific values, conditions will change in the game ,represented by th…
Hello, Happy New Year. Hope you had a wonderful holiday season. I saw the score tutorial, but it doesn't help. I need a method to check integer changes without interaction and to have them trigger specific events. For example: I need to enable a &qu…
@ChrisIceBox Changing OnEnable to Start didn't fix the issue, everything seems to operate as before. I'll wait for the update/fix.
In the meantime I had a question about Variable Integers in general and their relationship to "Check Action"…
https://drive.google.com/file/d/1Sm1vBbVxjjxr-BX1b2KnED5hLK3YXDOW/view?usp=share_link <- Animator parameter value doesn't seem to update at the same time as the Variable. I also changed the animations to any state, but I don't think that's what's…
https://drive.google.com/file/d/1ZdBWDrNqUBW63TmUih6_YSNNYToy7mz5/view?usp=share_link <- here's an image of the entire set up. So when I set the variable (change the value) the animation should trigger automatically and not require what I called …
@ChrisIceBox Hello, hope you had a great holiday break. Yes, there was a problem where AC didn't update to 1.76.1. I experimented a bit and managed to get the animations to run when a variable is changed. I have only one question left regarding how …
https://drive.google.com/file/d/1zUUDjfspNLgFLeR27mtjvodaOByvZRWz/view?usp=share_link
@ChrisIceBox
Hi there! Thank you for taking the time and replying so quickly. I've set it up partially (and I've added an attachment), but I'm still unclear on a…
@ChrisIceBox Hi there. I'm back after some trial and error and installing stuff. I've done some checks and it seems like the Integer variables are not broken, but there's some confusing stuff still occurring. I've tested it by adding a "global …
I've used Bool variables and they work just fine. Unity version is 2021.3.12f1 and adventure creator version is v1.75.8. Cloning my project and attempting an update, see if that will fix it.
Sorry to keep bothering you. I've checked with "run now" at runtime, no error, I've also tested the trigger to make sure it works, and it does. It's just the variables (integers) that seem to not work for me. I'll try using an integer var…
Yes, I have "Show runtime values" checked in variable manager (if that's what you mean) and this is my test set-up, it still doesn't work. [https://drive.google.com/file/d/17Eu7kaybaRy9N7DmvLDyYMTVOe65oOn7/view?usp=sharing] <- added a s…
@ChrisIceBox thanks for replying so quickly. I'm still having some issues with setting this up. Mainly with the global variable integer. What I've done instead was the following: I've set up a empty object with various imagines (the states I've prev…
Video of mechanic here <- this is the mechanic working in the game with some crappy place holders. My interest is in the "Shell" inventory item (red ones), When I click the Ammo container I'd like to either spawn 3 "shell" ite…