Hi Chris,
I have a question about Documents. Let's say I want to open the Document menu and wait for the player to close it, so I can trigger a player dialogue.
Currently, it seems that the only way to do this is to use the "Document:Open&quo…
It's working now. 😊
But, why do I need to set it up as a Journal, if my page number is fixed? I know there will be 3 pages for that specific item in the inventory. (maybe another object can also be inspected and will have a different document, with…
I'm still missing something here because my pages are still not showing the texture image I assigned in the Inventory->Documents.
What is the difference between a journal and a document? Is it because the document has only one page, while the jo…
I don't follow you.
The graphic element in the Document menu?
https://imgur.com/a/pGpOsVz
What I try to get here is that the player picks up a folder, and inside that folder, there are several documents. When the player selects the folder in the in…
Unity 2022.3.25.f1
AC 1.80.4
So far I have 3 instances of the prefab in the scene, each referencing its own FSM object (each door/mesh has its own FSM that plays the door animation.)
Is it normal that each one of the 3 gameobjects that I listed ha…
Bufff... It would pretty big. Look, I appreciate your help but I can live with that. If this become a real problem, I'd do a gym level and I'll try to reproduce it there. :)
There is a warning:
PlayerStart 'DebugStart' has no Camera On Start -> AC debug loggerUnityEngine.Debug:LogWarning (object,UnityEngine.Object)AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs…
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No. It states "Normal".
(When I put OnStart actionList I can see during the 1 sec is "Cutscene", but then it goes back to the "Normal" state.)
I followed your instructions. This is what it came out:
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As a matter of fact no. It doesn't show up. The only information displayed is Current Game State and Current Player.
I tried your suggestion (I didn't have any actionlist OnStart), but it didn't work. I saw the action running in the status …
So when I play again the game after stopping it during the closeup camera, the debug window says:
* Current Game State: Normal.
* Current Player: FirstPersonPlayer
The "Movement Method" says: First Person.
When I try to move in the scen…
Yes, that's exactly what I did. And the reset only happens on the second try.
Here is the timeline of events:
1. I lunch a closeup camera. I don't exit the camera and I stop the game execution.
2. I play again to run the game. Camera is locked in t…
That was the problem. I reduced the size of the canvas to cover only the button and the hotspots are working again. Thanks!
By the way, I remember your suggestion in the tutorial of adding the action list to switch things back to start the game in …
Yes, the debug window indicates that I'm in the normal current state. The issue arises when the Unlock menu activates to display the exit button. In your example, you're utilizing the AC prefab, but in my case, I'm using Unity UI. There seems to be …