So when I play again the game after stopping it during the closeup camera, the debug window says:
* Current Game State: Normal.
* Current Player: FirstPersonPlayer
The "Movement Method" says: First Person.
When I try to move in the scen…
Yes, that's exactly what I did. And the reset only happens on the second try.
Here is the timeline of events:
1. I lunch a closeup camera. I don't exit the camera and I stop the game execution.
2. I play again to run the game. Camera is locked in t…
That was the problem. I reduced the size of the canvas to cover only the button and the hotspots are working again. Thanks!
By the way, I remember your suggestion in the tutorial of adding the action list to switch things back to start the game in …
Yes, the debug window indicates that I'm in the normal current state. The issue arises when the Unlock menu activates to display the exit button. In your example, you're utilizing the AC prefab, but in my case, I'm using Unity UI. There seems to be …
Me again. I was puzzled about my previous comment so I investigated a bit more and now yes, I found the real problem. Somehow, the "movement method" was changed to "None", so of course I had problems spawning the first person pr…
I found the issue. Some how, I moved the 3D assets in the Y position, so my guess is that the first person controller didn't find any collision where to spawn, therefore, the issue.
Ok, I found the problem. (2min after the post above)
I had enabled the 'Hide Cursor when locked in the screen's center' option in the Interface Settings. However, if I disable this option, the Windows cursor appears over the custom cursor. Is there…
Hi Chris,
This is the debug message:
Item Deselected(From Action #0 in ActionList 'OnInventoryDeselect') -> AC debug loggerUnityEngine.Debug:Log (object,UnityEngine.Object)AC.ACDebug:Log (object,AC.ActionList,AC.Action,UnityEngine.Object) (at A…
Sorry, I'm, trying to understand how this works:
So I saved the RememberMultipleEnabled in my custom script folder and the RememberMultipleEnabledEditor in the AC\Scripts\Save System\Editor folder.
I created a gameObject in the scene named SaveCont…
I understand now! By the way, is there any package of actions available for AC? It would be great to have a comprehensive package containing the most useful actions that people, or even yourself Chris, have contributed over the years and have them a…