Hi, I tried the first script as I feel it might become handy for what I'm trying to do, but Unity is throwing this error:
TurnOffHotspots.cs' must derive from AC's Action class in order to be available as an Action.
Hi Chris, now it works in most of the props I tried but there are a few are giving me this error:
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I think I should edit the black material shader of that prop and add the property of Diffuse, but where to connect it?
Unity is throwing this error while compiling the script:
...\Custom Scripts\CustomHighlight.cs(19,26): error CS0019: Operator '*' cannot be applied to operands of type 'Color' and 'Highlight'
Hi,
I'm pretty noob with shaders, so bear with me here. :)
I selected one of the materials of the object to check the shaders of that particular material and I checked that the "_Diffuse" property exists.
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Then I went to the game…
I see. But then when I switch the materials to standard URP Lit my 3D object becomes white. Is there something I can add to the object in terms of materials that would play on top of the other textures to get the highlight effect? Or I would need to…
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Yes, it's on the Tape parent.
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Yes, it shows up over the answering machine ("Contestador" in Spanish)
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"TapeRecorderParent" has the Highlight component and "Tape Recorder.Shape" is the gameObje…
Forgot about the version: Unity 2022.3.5f1. I watched the video and I managed to unlock the materials. But still no luck with the highlight. I tried to override the material in the Hotspot settings with "_BaseColor" but didn't do anything.
Hi Chris, thanks for your help. This is one of the props I'm using.
As I mentioned I'm not sure what should I do. Also, those materials are grayed out, like I cannot tweak them.
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Hi, I'm struggling with the highlight in most of my 3d props. Would it be possible to add a guide in the wiki to know how to add this effect? I saw some tutorials, but they are mainly based on sprites. When I tried to change it to 3D didn't work.
Fo…
Hello,
I'm new to this community, but I've been working on my own projects for a few years with the help of Playmaker and Naninovel. My next project was going to heavily rely on AC, which I believed would save me a significant amount of time. Unfor…
Thanks @snan for your answer. I get the idea, thanks!
However I still have the issue with the white portrait, not showing the image of the talking character. I'm attaching some screenshots to see if you guys can help me to figure out where is the p…
Thank you both! I switched to the Unity UI Prefab system and I made it work BUT... for some reason when I get out from the editing mode of the SubtitleUI prefab, the Linked Image loses its reference. Somehow I made it work the first time I tried, bu…
A bit more info:
This is the best execution order I found to run NN. Notice that there is a wait action before running NN actions. If I don't add it seems that AC doesn't have time to finish all its stuff and the cursor is still the AC, and Hotspot…
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Sorry for the confusion: When I leave uncheck the NN option "Turn off AC" then the debug AC panel is visible. Current game status: Normal. So it seems to be doing what is expected.
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Understand. Thanks for the clarification.…
By the way, I'm using AC 1.78.0 and Unity 2022.3.2f1
I also added the comment right after the NN action, and it's displayed right after the NN runs and goes back to AC. So AC is not running at the same time. (There is also a info message from NN rep…
Hi Chris, thanks for your answer. I was digging last night to see if I could solve the problem and I found out that it happens when I use the Unity UI Prefab implementation rather than the AC UI implementation. (AC Editor->Hotspot->Source)
O…