Forum rules - please read before posting.

ABABAB

About

Username
ABABAB
Joined
Visits
948
Last Active
Roles
Member

Comments

  • Went ahead and tried the first thing -- I think the issue is that the "on Hotspot" menu still shows up while the Update Description menu is fading out. Is there a way I can prevent it from showing up even while it fades? Thanks! :)
  • And yes it's being rendered through Unity UI! This is what i have checked off btw: https://drive.google.com/file/d/1rhMX7DFPGXHr5jrkz7_UnyB5uYTAFFRM/view?usp=drive_link
  • @ChrisIceBox Is this correct? I went ahead and tried this, but it doesn't seem to work still. https://drive.google.com/file/d/1vxx872jTmBRRQUQhT5-iHlLzwrmUWZIG/view?usp=sharing
  • Sounds good, thank you! Out of curiosity -- is there a way that I could disable / hide a menu (A) that has its appear type to "on hotspot" until another menu (B) fully transitions to closed / invisible? I'm wondering if this is possible …
  • Was playing around with it a bit this evening -- it looks like changing the PlayerBar menu from Appear Type: During Gameplay to Appear Type: Except When Paused plays the animation correctly. However, I don't want the menu to show up during conversa…
  • Ah sorry missed this -- went ahead and did the latter -- seemed to work -- thank you!
  • Awesome, thanks!
  • Unfortunately not
  • Went ahead and made a video so that it's easier to access: https://drive.google.com/file/d/1WABubG3m-KCE53890Wmlu9Ieb7QZCzRp/view?usp=drive_link
  • Awesome, thank you so much! Might you happen to know where I can see upcoming release dates? Will keep my eyes peeled, thank you so much for taking this into account for your next release! :)
  • I tried doing this via script today btw, but it seems to be flaky. It doesn't look like the description is being updated properly from time to time: The relevant parts is between the "START HERE" and the "END HERE" block. `usi…
  • Ah no worries! Is there any kind of workaround I could do for now? I'm in a bit of a tight place of incorporating beta feedback so I can have something by EOM, so I was just curious to know if there's a way I could have this functionality! :)
  • @ChrisIceBox Tried out these recommendations but it didn't seem to change anything unfortunately -- looks like it is referencing the object via Constant ID as well -- is there anything else I can look into? I'm still not getting any warning / erro…
  • When running the examine interaction directly, is it possible to set the parameters as well? I have "Set Interaction Parameter" components on the object the script is attached to, and I'm hoping that they get set first. It looks like they…
  • Also on a sidenote -- it looks like the Info_Added actionlist (renamed from Objective_Added) is having another issue (I'm trying to play an animation on a UI element, but it looks like it never plays). I tried to set the animation as the default l…
  • Ah nvm -- I figured out a scripting solution for now, but I was still just curious to know in case there may be an easier alternative :)
  • Aha! Good to know for the future, thank you! :)
  • Awesome, I think this fixed it! Thank you so much!
  • @ChrisIceBox It's not disappearing, but rather it's asking me to wait until the menu appears. So the "running in background" isn't working as expected (from the original post). I want the "objectives updated" menu to overlay th…
  • **tried it out again -- it seems like the action I thought was running was not (the player facing the hotspot of interest), so it looks like that is not an issue / the flow there is correct However, my player does stop moving which is strange, desp…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.