Went ahead and tried the first thing -- I think the issue is that the "on Hotspot" menu still shows up while the Update Description menu is fading out.
Is there a way I can prevent it from showing up even while it fades?
Thanks! :)
And yes it's being rendered through Unity UI!
This is what i have checked off btw: https://drive.google.com/file/d/1rhMX7DFPGXHr5jrkz7_UnyB5uYTAFFRM/view?usp=drive_link
@ChrisIceBox Is this correct? I went ahead and tried this, but it doesn't seem to work still.
https://drive.google.com/file/d/1vxx872jTmBRRQUQhT5-iHlLzwrmUWZIG/view?usp=sharing
Sounds good, thank you!
Out of curiosity -- is there a way that I could disable / hide a menu (A) that has its appear type to "on hotspot" until another menu (B) fully transitions to closed / invisible?
I'm wondering if this is possible …
Was playing around with it a bit this evening -- it looks like changing the PlayerBar menu from Appear Type: During Gameplay to Appear Type: Except When Paused plays the animation correctly.
However, I don't want the menu to show up during conversa…
Awesome, thank you so much!
Might you happen to know where I can see upcoming release dates?
Will keep my eyes peeled, thank you so much for taking this into account for your next release! :)
I tried doing this via script today btw, but it seems to be flaky.
It doesn't look like the description is being updated properly from time to time:
The relevant parts is between the "START HERE" and the "END HERE" block.
`usi…
Ah no worries!
Is there any kind of workaround I could do for now?
I'm in a bit of a tight place of incorporating beta feedback so I can have something by EOM, so I was just curious to know if there's a way I could have this functionality! :)
@ChrisIceBox Tried out these recommendations but it didn't seem to change anything unfortunately -- looks like it is referencing the object via Constant ID as well -- is there anything else I can look into?
I'm still not getting any warning / erro…
When running the examine interaction directly, is it possible to set the parameters as well?
I have "Set Interaction Parameter" components on the object the script is attached to, and I'm hoping that they get set first. It looks like they…
Also on a sidenote -- it looks like the Info_Added actionlist (renamed from Objective_Added) is having another issue (I'm trying to play an animation on a UI element, but it looks like it never plays).
I tried to set the animation as the default l…
@ChrisIceBox It's not disappearing, but rather it's asking me to wait until the menu appears.
So the "running in background" isn't working as expected (from the original post). I want the "objectives updated" menu to overlay th…
**tried it out again -- it seems like the action I thought was running was not (the player facing the hotspot of interest), so it looks like that is not an issue / the flow there is correct
However, my player does stop moving which is strange, desp…