I also tried adding a background texture to the journal element itself -- that seems to be fine -- and it displays in runtime (so it looks like the menu is turning on correctly) -- wanted to let you know to eliminate it as a source for this problem!…
@ChrisIceBox
Ah thank you! Will try this out!
However, I think I'm running into another issue before -- it looks like when I place a texture in the corresponding journal page elements, nothing seems to show up strangely?
Tried looking at the manua…
@ChrisIceBox Just following up sorry -- I suppose I'm curious to know if it's possible to either have
A) Text & Images alongside each other
or
B) Make each journal page a different image
I guess I'm curious to know if it's possible to do som…
@ChrisIceBox Just wondering if this is still true! When adding journal pages on the fly through action lists, is it possible to add textures / images now natively in AC?
Or would this still be the approach?
@ChrisIceBox So it looks like my PlayerInteraction script does not have any references to CanCurrentlyRightClick -- however, all the other updates in the changelog seem to be there, along with invariant culture for saving? as the sanity check.
Mig…
@ChrisIceBox Would it be possible to know where / what the fix was made for right-clicking when the inventory box is open? I can double-check to see if I have it -- if not, I could go ahead and just manually add it.
I was wondering if I could just…
@ChrisIceBox Just pulled down the most recent update!
I think I'm still running into the same issue (all the links in the above thread is still in the same context)
One thing is I beta-tested v1.81 through a downloaded package you sent earlier, s…
I noticed this also happens when my dialogue box is open (but that's not an issue).
It looks like this occurs when the menu open has "pause game" set to true?
I wonder if there's a way we can somehow bypass this functionality -- but the …
Yes it's when it's over the menu (any part of the screen when it's open because there is a huge "amost invisible" panel behind the menu when it opens up that acts like a close button.
No mapping it to 2 doesn't work either.
Also for the second thing -- ah yes I do have the texture I believe! The only thing is that the menu shows up while the first one is still fading out, so the text behind it is still clear during that transition to off period.