Actually nevermind -- I think it's only through the Variables tab in the AC game editor that it doesn't work. The Variable: Set seems to be ok as you mentioned above.
Is that intended behavior? Just wanted to cross-check! :)
@ChrisIceBox Is there a way to constantly update the value? So in-game, if I change the value for the variable that links to the hair sub-layer from 3 to 4, I want the new hair (style 4) to show up -- it looks like right now it does work when I cha…
@ChrisIceBox Sorry I missed your earlier message!
Yes that seems to have solved it -- thank you! :)
Might you happen to know why this fixed the issue?
Was just wondering if there is anything I need to watch out for after adding that line.
Yes, I am moving the camera manually! It jumps around through the scene since I'm teleporting the player.
I tried making the player the target, but it didn't seem to fix the issue unfortunately, so I removed this now.
Attached is the video of the …
Oh sorry yes -- a similar puzzle is at the 12:30 stamp roughly, I sent a direct link to the timestamp below just in case!
https://youtu.be/9rGn7KwfaBw?si=v7v6IS_yZ7vqy9tH&t=752
Thank you so much! Will go ahead and take a look!
Regarding the tower of hanoi -- is there something similar that can be implemented within AC as well?
** for the moving block puzzle, it's more like I want the player to move one particular block to one particular position (as opposed to all the blocks needing to have a correct position).
Also just took a look at Active Inputs out of curiosity, it doesn't look like there is a way I can toggle the menu when pressing "i", as I can now. Is this accurate, or might I be missing something?
I am hoping to stick with "On Inpu…
Hi Chris,
Just bumping from the first message --
I'm using "On Input Key", but I don't want to disable the menu-- I want the player to still be able to access the inventory through a button click (of the inventory icon I have on the top-…
@ChrisIceBox
Kind of pulling from this thread, is there a way that I could click on an object, have it follow the cursor, and then when I place it somewhere else, it falls into the new position?
I was also curious to know if when it falls into the…
Ah nvm! I think this is fine for now -- I realized that I can make the inner actionlists "skippable" but leave the outer ones as unskippable!
Thank you for following up!