I see, thank you! I think this worked -- will ask my beta-testers just in case to try this out and let you know if I am running into any further issues :)
I see, thank you! So the only downside is if the users already have saves, this will not affect it?
Is there anything else I should be on the lookout for?
Also just pulling from above --
for the persistentDataPath -- let's say the user is on a mac in one device and on a windows in another device (they are using the same steam account, just different devices), would this syncing with the same file nam…
Re: file-based Options -- I see thiank you!
Re: slot ID issue -- yes I was able to recreate it on my end. I tried removing the autosave functionality just in case to see if that might have been doing it, but the issue still persists without it.
Hi Chris,
Thank you so much for getting back to me! I see -- so I will have to switch over to file-based Options data if I want to retain the save names across machines for a single person in steam? I gave the handbook a quick look as reference as …
@TheBear
I got that error too -- I had to download Steamworks from the package manager as well and add both asmdef files from that package to the ac.asmdef file on my front!
https://drive.google.com/file/d/1_PC19vwxfrBTIUkonMLNfPDUjC33lSGP/view?us…
I see, thank you for the heads up!
No I'm not running any of the above code after the scene changes --
So I do have a player object in my "customization" scene, where I dragged the sprite renderers of the objects I want the color to chan…
I'm late to the party but same here haha -- thank you for making this post! :)
@ChrisIceBox I think the casing for the exposed parameters in the tutorial (Screenshot 1, Screenshot 6, and Screenshot 7) are different from each other just as a heads …
This is the script I have going on for that --
In my scene, I have the player prefab, in which I assign values for the public spriterenderers.
Here's how a color swatch looks in the inspector: https://drive.google.com/file/d/1wmJuLn-Kj6VSTYmKgENu9…
`using UnityEngine;
using System.Collections;
namespace AC
{
[RequireComponent(typeof(SpriteRenderer))]
public class RememberColor : Remember
{
// Save the SpriteRenderer's color data
public override string SaveData()
…
** sorry I meant just the colors, not the animator -- the animator is ok.
The colors are resetting to the default white color for the player when I switch scenes.
When I change scenes, it looks like my character is reset to default (both color and animator)-- is there a way I can fix this?
This is my Remember Component for the Color:
using UnityEngine;
using System.Collections;
namespace AC
{
[RequireC…