thanks it worked; however now I can't transition to the camera (so it makes an instant jump to the animated cam)
do you have a suggestion for that initial transition?
**edit:
just fyi: **I used the old ActionCamera.cs file and it worked perfectly …
i didnt update unity. is this workflow the correct way to use the animated camera? do I need to disable movement before it?
(although it was working like this before)
do you use version control?
I experience that reset on actionlists from time to time probably due to unity serializing.
if you are using git, you can copy the old data
this happen less on actionlist assets (and much easier to simply copy the old …
Ah I just found out I had to use Optional Mouse Input Module and removing unity's or rewired's input modules on event system
it worked for now thank you. I will let you know if I have other related questions
current hardcoding solution is
Hotspot.cs Line 389, entering the labelprefix empty so it will only show the hotspot name
is this possible without hardcoding on Hotspot script?
thanks
public string GetFullLabel (int languageNumber = 0, in…
Apologies the cursor changed, I updated the size of it so it's clear now
so what I'm trying to do step by step:
1) when select an item, show the regular cursor - ok
2) on hover the hotspot with item selected show new cursor - ok
3) on hover hotspot…
when I select an inventory item I want to show the regular icon until I hover on an hotspot.
so basically I want to use the same inventory icon for all items, but also want to show the regular pointer icon when not hover an hotspot
I tried change …
thank you
In case anyone else needs I couldn't find any other solution and this is a silly method I use at the moment
just attach this to the timeline with an audio track. also needs an audio source component that's attached to the timeline tracks…
Hey Chris thanks for the reply
I just tried the 3d demo and it's also there
I am sending you the video recording (incase you don't want any video recording here)
the intro1 timeline starts, and if you pause after the audio has started, the music …
you dont loose the old ids unless you reset on the speech manager. when you gather text it keeps the old ids
the only problem would happen if you select merge duplicate lines, in that case if you delete the old speech the new ones would get a new…
yes. it was the last position of main camera before the timeline
I also tried with setting the main camera before the fade, it's same result
now I tried with a completely unrelated camera beforehand and it worked.
but the thing is I need the main …
Hey Chris, sent you a recording
steps:
* Save new game (saves to slot 1) working as intended
* Save new game (saves to slot 2) working as intended
* Save new game (saves to slot 2 on top of save 1 instead of empty slot 3)
* Save new game (saves to…