I'm having an issue on the tablet. When I want to recall the inventory menu with my finger the characters starts walking in that direction...I don't know how to explain very well...I go on the top of the screen to see the inventory menu on the tablet I have to click and when I click the characters move
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You may need to adjust the Menu such that the Menu's border extends beyond the Button's icon. Generally this kind of problem occurs because the finger is pressed too close to the Menu's edge. Try extending the invisible part of the Menu - so that while the Button looks the same in-game, the Menu's actually a bit bigger behind-the-scenes.
I tried out ur method and is working but is not what I want I was thinking more something like this...a lot of images to explain...I hope to be clear and remember I'm talking about mobile
During gameplay I want this kind of situation...the menu with the type INVENTORY just up the screen like the image below...
[IMG]http://i60.tinypic.com/2ibjk79.jpg[/IMG]
then on the tap of the zone where is the typo inventory a pan to this
[IMG]http://i61.tinypic.com/21broec.jpg[/IMG]
from that menu u should be able to examine the key to have more info about it and if u have to use the key with the hotstpot of the door click and drag or something like that...I accept advices too
Do u think is doable? thx very much cause u are so patient with me :P
I try to explain better...how can the menu scroll on a click if the button is not there? I'm tryng for hours to achieve what I want and I just can't...I feel so stupid...
Menus hide and show according to their "Appear type" setting. This rule will always be followed, unless they have been locked off. For example, the Demo game's Inventory Menu is set to appear "On Mouse Over", i.e. when the mouse cursor hovers over it's area.
Menus can be turned on and off using Button clicks, and the Menu: Change state Action, but they will still obey the Appear type. So if you want to hide/show a Menu completely manually, you have to set it's "Appear type" to Manual.
In the image is like the type INVENTORY and when u click on the type INVENTORY the entire SAME menu pan down
@skitt2501 has the right idea - you'll want to create two Menus with the illusion of it just being one, with one Menu recreating the look of each image you posted. The main inventory bar should be set to "Pan" transition, and you'll have to play with the Pan distance setting to get the effect of the Menu dropping down seamlessly.
Rather than Crossfading from the "pull-down" button to the main inventory bar, I would instead suggest running a custom Menu ActionList that turns off the first Menu instantly, and then turns the second one on by fading (in this case, panning).